mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-25 16:30:15 +00:00
ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard
- Nameplates: player names always rendered regardless of V-key toggle; separate cull distance 40u (players/target) vs 20u (NPCs); cyan name color for other players; fade alpha scales with cull distance - Level-up: add expanding golden ring burst (3 staggered waves, 420u max radius) + full-screen flash to renderDingEffect(); M2 LevelUp.m2 is still attempted as a bonus on top - Vanilla tile loading: add AssetManager::setBaseFallbackPath() so that when the primary manifest is an expansion-specific DBC-only subset (e.g. Data/expansions/vanilla/), world terrain files fall back to the base Data/ extraction; wired in Application::initialize() - Warden: map a null guard page at address 0x0 in the Unicorn emulator so NULL-pointer reads in the module don't crash with UC_ERR_MAP; execution continues past the NULL read for better diagnostics
This commit is contained in:
parent
3cdaf78369
commit
0ea8e55ad4
5 changed files with 100 additions and 11 deletions
|
|
@ -121,6 +121,15 @@ bool WardenEmulator::initialize(const void* moduleCode, size_t moduleSize, uint3
|
|||
return false;
|
||||
}
|
||||
|
||||
// Map a null guard page at address 0 (read-only, zeroed) so that NULL-pointer
|
||||
// dereferences in the module don't crash the emulator with UC_ERR_MAP.
|
||||
// This allows execution to continue past NULL reads, making diagnostics easier.
|
||||
err = uc_mem_map(uc_, 0x0, 0x1000, UC_PROT_READ);
|
||||
if (err != UC_ERR_OK) {
|
||||
// Non-fatal — just log it; the emulator will still function
|
||||
std::cerr << "[WardenEmulator] Note: could not map null guard page: " << uc_strerror(err) << '\n';
|
||||
}
|
||||
|
||||
// Add hooks for debugging and invalid memory access
|
||||
uc_hook hh;
|
||||
uc_hook_add(uc_, &hh, UC_HOOK_MEM_INVALID, (void*)hookMemInvalid, this, 1, 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue