From 0ffcf001a53dafae01506295d7124f5af31203b4 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Thu, 12 Mar 2026 13:14:24 -0700 Subject: [PATCH] feat: show full item tooltip on action bar item hover --- src/ui/game_screen.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index 1a5c9c43..08e009ec 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -6103,12 +6103,17 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) { ImGui::EndTooltip(); } else if (slot.type == game::ActionBarSlot::ITEM) { ImGui::BeginTooltip(); - if (barItemDef && !barItemDef->name.empty()) + // Prefer full rich tooltip from ItemQueryResponseData (has stats, quality, set info) + const auto* itemQueryInfo = gameHandler.getItemInfo(slot.id); + if (itemQueryInfo && itemQueryInfo->valid) { + inventoryScreen.renderItemTooltip(*itemQueryInfo); + } else if (barItemDef && !barItemDef->name.empty()) { ImGui::Text("%s", barItemDef->name.c_str()); - else if (!itemNameFromQuery.empty()) + } else if (!itemNameFromQuery.empty()) { ImGui::Text("%s", itemNameFromQuery.c_str()); - else + } else { ImGui::Text("Item #%u", slot.id); + } if (onCooldown) { float cd = slot.cooldownRemaining; if (cd >= 60.0f)