mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 15:50:20 +00:00
Revert "Further reduce tile streaming aggressiveness"
This reverts commit f681a8b361.
This commit is contained in:
parent
f681a8b361
commit
0ffeabd4ed
3 changed files with 7 additions and 7 deletions
|
|
@ -1108,7 +1108,7 @@ void Application::update(float deltaTime) {
|
|||
// Taxi flights move fast (32 u/s) — load further ahead so terrain is ready
|
||||
// before the camera arrives. Keep updates frequent to spot new tiles early.
|
||||
renderer->getTerrainManager()->setUpdateInterval(onTaxi ? 0.033f : 0.033f);
|
||||
renderer->getTerrainManager()->setLoadRadius(onTaxi ? 5 : 3);
|
||||
renderer->getTerrainManager()->setLoadRadius(onTaxi ? 6 : 4);
|
||||
renderer->getTerrainManager()->setUnloadRadius(onTaxi ? 9 : 7);
|
||||
renderer->getTerrainManager()->setTaxiStreamingMode(onTaxi);
|
||||
}
|
||||
|
|
@ -4041,7 +4041,7 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
|
|||
// Use a small radius for the initial load (just immediate tiles),
|
||||
// then restore the full radius after entering the game.
|
||||
// This matches WoW's behavior: load quickly, stream the rest in-game.
|
||||
const int savedLoadRadius = 3;
|
||||
const int savedLoadRadius = 4;
|
||||
terrainMgr->setLoadRadius(1);
|
||||
terrainMgr->setUnloadRadius(7);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue