Revert "Further reduce tile streaming aggressiveness"

This reverts commit f681a8b361.
This commit is contained in:
Kelsi 2026-03-07 23:02:25 -08:00
parent f681a8b361
commit 0ffeabd4ed
3 changed files with 7 additions and 7 deletions

View file

@ -1108,7 +1108,7 @@ void Application::update(float deltaTime) {
// Taxi flights move fast (32 u/s) — load further ahead so terrain is ready
// before the camera arrives. Keep updates frequent to spot new tiles early.
renderer->getTerrainManager()->setUpdateInterval(onTaxi ? 0.033f : 0.033f);
renderer->getTerrainManager()->setLoadRadius(onTaxi ? 5 : 3);
renderer->getTerrainManager()->setLoadRadius(onTaxi ? 6 : 4);
renderer->getTerrainManager()->setUnloadRadius(onTaxi ? 9 : 7);
renderer->getTerrainManager()->setTaxiStreamingMode(onTaxi);
}
@ -4041,7 +4041,7 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
// Use a small radius for the initial load (just immediate tiles),
// then restore the full radius after entering the game.
// This matches WoW's behavior: load quickly, stream the rest in-game.
const int savedLoadRadius = 3;
const int savedLoadRadius = 4;
terrainMgr->setLoadRadius(1);
terrainMgr->setUnloadRadius(7);