mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-26 00:40:15 +00:00
Improve runtime stutter handling and ground clutter performance
- reduce per-tile ground clutter generation pressure and enforce tighter caps to avoid spikes - remove expensive detail dedupe scans from the hot render path - add progressive/lazy clutter updates around player movement to smooth frame pacing - lower noisy runtime INFO logging to DEBUG/throttled paths - keep terrain/game screen updates responsive while preserving existing behavior
This commit is contained in:
parent
c04e97e375
commit
1003b25ff4
11 changed files with 714 additions and 116 deletions
|
|
@ -65,6 +65,7 @@ struct M2ModelGPU {
|
|||
bool collisionStatue = false;
|
||||
bool isSmallFoliage = false; // Small foliage (bushes, grass, plants) - skip during taxi
|
||||
bool isInvisibleTrap = false; // Invisible trap objects (don't render, no collision)
|
||||
bool isGroundDetail = false; // Ground clutter/detail doodads (special fallback render path)
|
||||
|
||||
// Collision mesh with spatial grid (from M2 bounding geometry)
|
||||
struct CollisionMesh {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue