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Improve runtime stutter handling and ground clutter performance
- reduce per-tile ground clutter generation pressure and enforce tighter caps to avoid spikes - remove expensive detail dedupe scans from the hot render path - add progressive/lazy clutter updates around player movement to smooth frame pacing - lower noisy runtime INFO logging to DEBUG/throttled paths - keep terrain/game screen updates responsive while preserving existing behavior
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11 changed files with 714 additions and 116 deletions
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@ -101,6 +101,7 @@ private:
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bool pendingSeparateBags = true;
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bool pendingAutoLoot = false;
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bool pendingUseOriginalSoundtrack = true;
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int pendingGroundClutterDensity = 100;
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// UI element transparency (0.0 = fully transparent, 1.0 = fully opaque)
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float uiOpacity_ = 0.65f;
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