Improve runtime stutter handling and ground clutter performance

- reduce per-tile ground clutter generation pressure and enforce tighter caps to avoid spikes

- remove expensive detail dedupe scans from the hot render path

- add progressive/lazy clutter updates around player movement to smooth frame pacing

- lower noisy runtime INFO logging to DEBUG/throttled paths

- keep terrain/game screen updates responsive while preserving existing behavior
This commit is contained in:
Kelsi 2026-02-21 01:26:16 -08:00
parent c04e97e375
commit 1003b25ff4
11 changed files with 714 additions and 116 deletions

View file

@ -101,6 +101,7 @@ private:
bool pendingSeparateBags = true;
bool pendingAutoLoot = false;
bool pendingUseOriginalSoundtrack = true;
int pendingGroundClutterDensity = 100;
// UI element transparency (0.0 = fully transparent, 1.0 = fully opaque)
float uiOpacity_ = 0.65f;