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feat: add [pet], [nopet], [group], [nogroup] macro conditionals
Add frequently-used macro conditionals for pet and group state: - [pet]/[nopet] — checks if the player has an active pet (hunters, warlocks, DKs). Essential for pet management macros. - [group]/[nogroup]/[party] — checks if the player is in a party or raid. Used for conditional targeting and ability usage. Updated /macrohelp output to list the new conditionals.
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1 changed files with 10 additions and 2 deletions
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@ -5768,6 +5768,14 @@ static std::string evaluateMacroConditionals(const std::string& rawArg,
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if (c == "stealthed") return isStealthedFn();
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if (c == "nostealthed") return !isStealthedFn();
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// pet / nopet — player has an active pet (hunters, warlocks, DKs)
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if (c == "pet") return gameHandler.hasPet();
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if (c == "nopet") return !gameHandler.hasPet();
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// group / nogroup — player is in a party or raid
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if (c == "group" || c == "party") return gameHandler.isInGroup();
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if (c == "nogroup") return !gameHandler.isInGroup();
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// noform / nostance — player is NOT in a shapeshift/stance
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if (c == "noform" || c == "nostance") {
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for (const auto& a : gameHandler.getPlayerAuras())
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@ -6122,8 +6130,8 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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static const char* kMacroHelp[] = {
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"--- Macro Conditionals ---",
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"Usage: /cast [cond1,cond2] Spell1; [cond3] Spell2; Default",
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"State: [combat] [nocombat] [mounted] [nomounted]",
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" [swimming] [flying] [stealthed] [channeling]",
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"State: [combat] [mounted] [swimming] [flying] [stealthed]",
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" [channeling] [pet] [group] (prefix no- to negate)",
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"Target: [harm] [help] [exists] [noexists] [dead] [nodead]",
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" [target=focus] [target=pet] [target=player]",
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"Form: [noform] [nostance] [form:0]",
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