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feat: resolve spell \$d duration to real seconds from SpellDuration.dbc
Spell descriptions now substitute \$d with actual duration values: Before: "X damage over X sec" After: "30 damage over 18 sec" Implementation: - DurationIndex field (40) added to all expansion Spell.dbc layouts - SpellDuration.dbc loaded during cache build: maps index → base ms - cleanSpellDescription substitutes \$d with resolved seconds/minutes - getSpellDuration() accessor on GameHandler Combined with \$s1/\$s2/\$s3 from the previous commit, most common spell description templates are now fully resolved with real values.
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a5aa1faf7a
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7 changed files with 48 additions and 4 deletions
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@ -168,6 +168,7 @@
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"AttributesEx": 6,
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"CastingTimeIndex": 15,
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"DispelType": 4,
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"DurationIndex": 40,
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"EffectBasePoints0": 80,
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"EffectBasePoints1": 81,
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"EffectBasePoints2": 82,
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@ -207,6 +207,7 @@
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"AttributesEx": 6,
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"CastingTimeIndex": 22,
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"DispelType": 3,
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"DurationIndex": 40,
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"EffectBasePoints0": 80,
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"EffectBasePoints1": 81,
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"EffectBasePoints2": 82,
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@ -201,6 +201,7 @@
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"AttributesEx": 6,
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"CastingTimeIndex": 15,
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"DispelType": 4,
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"DurationIndex": 40,
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"EffectBasePoints0": 80,
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"EffectBasePoints1": 81,
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"EffectBasePoints2": 82,
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@ -223,6 +223,7 @@
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"AttributesEx": 5,
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"CastingTimeIndex": 47,
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"DispelType": 2,
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"DurationIndex": 40,
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"EffectBasePoints0": 80,
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"EffectBasePoints1": 81,
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"EffectBasePoints2": 82,
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@ -2245,6 +2245,7 @@ public:
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/// Returns the tooltip/description text from Spell.dbc (empty if unknown or has no text).
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const std::string& getSpellDescription(uint32_t spellId) const;
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const int32_t* getSpellEffectBasePoints(uint32_t spellId) const;
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float getSpellDuration(uint32_t spellId) const;
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std::string getEnchantName(uint32_t enchantId) const;
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const std::string& getSkillLineName(uint32_t spellId) const;
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/// Returns the DispelType for a spell (0=none,1=magic,2=curse,3=disease,4=poison,5+=other)
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@ -3327,6 +3328,7 @@ private:
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std::string name; std::string rank; std::string description;
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uint32_t schoolMask = 0; uint8_t dispelType = 0; uint32_t attrEx = 0;
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int32_t effectBasePoints[3] = {0, 0, 0};
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float durationSec = 0.0f; // resolved from DurationIndex → SpellDuration.dbc
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};
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std::unordered_map<uint32_t, SpellNameEntry> spellNameCache_;
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bool spellNameCacheLoaded_ = false;
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@ -1627,7 +1627,7 @@ static int lua_GetSpellBookItemName(lua_State* L) {
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// GetSpellDescription(spellId) → description string
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// Clean spell description template variables for display
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static std::string cleanSpellDescription(const std::string& raw, const int32_t effectBase[3] = nullptr) {
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static std::string cleanSpellDescription(const std::string& raw, const int32_t effectBase[3] = nullptr, float durationSec = 0.0f) {
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if (raw.empty() || raw.find('$') == std::string::npos) return raw;
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std::string result;
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result.reserve(raw.size());
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@ -1657,8 +1657,15 @@ static std::string cleanSpellDescription(const std::string& raw, const int32_t e
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i += 1;
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while (i + 1 < raw.size() && raw[i + 1] >= '0' && raw[i + 1] <= '9') ++i;
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} else if (next == 'd' || next == 'D') {
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// $d = duration — replace with "X sec"
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result += "X sec";
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// $d = duration
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if (durationSec > 0.0f) {
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if (durationSec >= 60.0f)
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result += std::to_string(static_cast<int>(durationSec / 60.0f)) + " min";
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else
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result += std::to_string(static_cast<int>(durationSec)) + " sec";
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} else {
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result += "X sec";
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}
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++i;
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while (i + 1 < raw.size() && raw[i + 1] >= '0' && raw[i + 1] <= '9') ++i;
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} else if (next == 'a' || next == 'A') {
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@ -1698,7 +1705,8 @@ static int lua_GetSpellDescription(lua_State* L) {
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uint32_t spellId = static_cast<uint32_t>(luaL_checknumber(L, 1));
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const std::string& desc = gh->getSpellDescription(spellId);
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const int32_t* ebp = gh->getSpellEffectBasePoints(spellId);
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std::string cleaned = cleanSpellDescription(desc, ebp);
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float dur = gh->getSpellDuration(spellId);
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std::string cleaned = cleanSpellDescription(desc, ebp, dur);
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lua_pushstring(L, cleaned.c_str());
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return 1;
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}
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@ -23200,9 +23200,33 @@ void GameHandler::loadSpellNameCache() {
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if (f1 != 0xFFFFFFFF) entry.effectBasePoints[1] = static_cast<int32_t>(dbc->getUInt32(i, f1));
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if (f2 != 0xFFFFFFFF) entry.effectBasePoints[2] = static_cast<int32_t>(dbc->getUInt32(i, f2));
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}
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// Duration: read DurationIndex and resolve via SpellDuration.dbc later
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if (spellL) {
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uint32_t durF = spellL->field("DurationIndex");
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if (durF != 0xFFFFFFFF)
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entry.durationSec = static_cast<float>(dbc->getUInt32(i, durF)); // store index temporarily
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}
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spellNameCache_[id] = std::move(entry);
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}
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}
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// Resolve DurationIndex → seconds via SpellDuration.dbc
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auto durDbc = am->loadDBC("SpellDuration.dbc");
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if (durDbc && durDbc->isLoaded()) {
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std::unordered_map<uint32_t, float> durMap;
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for (uint32_t di = 0; di < durDbc->getRecordCount(); ++di) {
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uint32_t durId = durDbc->getUInt32(di, 0);
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int32_t baseMs = static_cast<int32_t>(durDbc->getUInt32(di, 1));
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if (baseMs > 0 && baseMs < 100000000) // filter out absurd values
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durMap[durId] = baseMs / 1000.0f;
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}
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for (auto& [sid, entry] : spellNameCache_) {
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uint32_t durIdx = static_cast<uint32_t>(entry.durationSec);
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if (durIdx > 0) {
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auto it = durMap.find(durIdx);
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entry.durationSec = (it != durMap.end()) ? it->second : 0.0f;
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}
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}
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}
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LOG_INFO("Trainer: Loaded ", spellNameCache_.size(), " spell names from Spell.dbc");
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}
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@ -23445,6 +23469,12 @@ const int32_t* GameHandler::getSpellEffectBasePoints(uint32_t spellId) const {
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return (it != spellNameCache_.end()) ? it->second.effectBasePoints : nullptr;
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}
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float GameHandler::getSpellDuration(uint32_t spellId) const {
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const_cast<GameHandler*>(this)->loadSpellNameCache();
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auto it = spellNameCache_.find(spellId);
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return (it != spellNameCache_.end()) ? it->second.durationSec : 0.0f;
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}
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const std::string& GameHandler::getSpellName(uint32_t spellId) const {
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auto it = spellNameCache_.find(spellId);
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return (it != spellNameCache_.end()) ? it->second.name : EMPTY_STRING;
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