fix(combatlog): log outgoing proc resist events

This commit is contained in:
Kelsi 2026-03-13 20:30:39 -07:00
parent 91dc45d19e
commit 1214369755

View file

@ -2066,8 +2066,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
uint64_t victim = readPrGuid();
if (packet.getSize() - packet.getReadPos() < 4) break;
uint32_t spellId = packet.readUInt32();
if (victim == playerGuid)
if (victim == playerGuid) {
addCombatText(CombatTextEntry::RESIST, 0, spellId, false, 0, caster, victim);
} else if (caster == playerGuid) {
addCombatText(CombatTextEntry::RESIST, 0, spellId, true, 0, caster, victim);
}
packet.setReadPos(packet.getSize());
break;
}