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feat(editor): tile availability checker, NPC marker diagnostics
- Load dialog shows green "Tile found" / red "Tile not found" indicator by checking the manifest before you attempt to load - NPC marker build/render diagnostic logging to trace rendering issues - Map browser and tile checker work together for easy existing zone loading
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2 changed files with 17 additions and 2 deletions
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@ -279,6 +279,7 @@ void EditorViewport::rebuildObjects(const std::vector<PlacedObject>& objects,
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v.pos[0]=x; v.pos[1]=y; v.pos[2]=z+h; verts.push_back(v);
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}
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npcMarkerVertCount_ = static_cast<uint32_t>(verts.size());
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LOG_INFO("NPC markers: ", npcs.size(), " npcs -> ", npcMarkerVertCount_, " verts");
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VkBufferCreateInfo bi{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
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bi.size = verts.size() * sizeof(MV);
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bi.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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@ -429,6 +430,8 @@ void EditorViewport::render(VkCommandBuffer cmd) {
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if (npcMarkerVB_ && npcMarkerVertCount_ > 0) {
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auto* wp = waterRenderer_.getPipeline();
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auto* wl = waterRenderer_.getPipelineLayout();
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static bool loggedOnce = false;
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if (!loggedOnce) { loggedOnce = true; LOG_INFO("NPC render: vb=", (wp?"ok":"null"), " layout=", (wl?"ok":"null"), " verts=", npcMarkerVertCount_); }
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if (wp && wl) {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, wp);
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, wl,
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