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feat: add PvP honor credit toast on honorable kill
SMSG_PVP_CREDIT previously only wrote a system chat message. Now it also fires a new PvpHonorCallback, which game_screen.cpp uses to push a compact dark-red toast at the top-right of the screen showing "⚔ +N Honor" with a 3.5 s lifetime and smooth fade in/out.
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@ -563,6 +563,17 @@ private:
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bool otherPlayerLevelUpCallbackSet_ = false;
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void renderPlayerLevelUpToasts(game::GameHandler& gameHandler);
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// PvP honor credit toast ("+N Honor" shown when an honorable kill is credited)
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struct PvpHonorToastEntry {
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uint32_t honor = 0;
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uint32_t victimRank = 0; // 0 = unranked / not available
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float age = 0.0f;
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};
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static constexpr float PVP_HONOR_TOAST_DURATION = 3.5f;
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std::vector<PvpHonorToastEntry> pvpHonorToasts_;
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bool pvpHonorCallbackSet_ = false;
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void renderPvpHonorToasts();
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// Zone discovery text ("Entering: <ZoneName>")
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static constexpr float ZONE_TEXT_DURATION = 5.0f;
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float zoneTextTimer_ = 0.0f;
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