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Fix stale player model persisting across logins by clearing character state on logout
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2 changed files with 6 additions and 0 deletions
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@ -805,6 +805,7 @@ void GameHandler::disconnect() {
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socket->disconnect();
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socket.reset();
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}
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activeCharacterGuid_ = 0;
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setState(WorldState::DISCONNECTED);
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LOG_INFO("Disconnected from world server");
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}
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