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Add /unstuckgy and 2GB terrain tile cache
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6 changed files with 214 additions and 18 deletions
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@ -147,6 +147,7 @@ public:
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* Get current player movement info
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*/
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const MovementInfo& getMovementInfo() const { return movementInfo; }
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uint32_t getCurrentMapId() const { return currentMapId_; }
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/**
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* Send a movement packet
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@ -370,6 +371,8 @@ public:
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using UnstuckCallback = std::function<void()>;
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void setUnstuckCallback(UnstuckCallback cb) { unstuckCallback_ = std::move(cb); }
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void unstuck();
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void setUnstuckGyCallback(UnstuckCallback cb) { unstuckGyCallback_ = std::move(cb); }
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void unstuckGy();
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// Creature spawn callback (online mode - triggered when creature enters view)
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// Parameters: guid, displayId, x, y, z (canonical), orientation
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@ -833,6 +836,7 @@ private:
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// ---- Phase 3: Spells ----
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WorldEntryCallback worldEntryCallback_;
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UnstuckCallback unstuckCallback_;
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UnstuckCallback unstuckGyCallback_;
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CreatureSpawnCallback creatureSpawnCallback_;
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CreatureDespawnCallback creatureDespawnCallback_;
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CreatureMoveCallback creatureMoveCallback_;
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