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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Fix single-player spawn coords and show action bar spell names
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parent
6d22f4249f
commit
140a2e2c22
5 changed files with 79 additions and 18 deletions
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@ -7,6 +7,7 @@
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#include "ui/spellbook_screen.hpp"
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#include <imgui.h>
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#include <string>
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#include <unordered_map>
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namespace wowee { namespace ui {
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@ -129,6 +130,10 @@ private:
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InventoryScreen inventoryScreen;
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SpellbookScreen spellbookScreen;
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rendering::WorldMap worldMap;
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bool actionSpellDbAttempted = false;
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bool actionSpellDbLoaded = false;
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std::unordered_map<uint32_t, std::string> actionSpellNames;
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};
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}} // namespace wowee::ui
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@ -1058,7 +1058,7 @@ void Application::startSinglePlayer() {
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spClass_ = activeChar->characterClass;
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spMapId_ = activeChar->mapId;
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spZoneId_ = activeChar->zoneId;
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spSpawnCanonical_ = core::coords::serverToCanonical(glm::vec3(activeChar->x, activeChar->y, activeChar->z));
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spSpawnCanonical_ = glm::vec3(activeChar->x, activeChar->y, activeChar->z);
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spYawDeg_ = 0.0f;
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spPitchDeg_ = -5.0f;
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@ -1077,7 +1077,7 @@ void Application::startSinglePlayer() {
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if (hasCreate) {
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spMapId_ = createInfo.mapId;
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spZoneId_ = createInfo.zoneId;
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spSpawnCanonical_ = core::coords::serverToCanonical(glm::vec3(createInfo.x, createInfo.y, createInfo.z));
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spSpawnCanonical_ = glm::vec3(createInfo.x, createInfo.y, createInfo.z);
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spYawDeg_ = glm::degrees(createInfo.orientation);
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spPitchDeg_ = -5.0f;
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spawnSnapToGround = true;
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@ -1597,11 +1597,10 @@ bool GameHandler::loadSinglePlayerCharacterState(uint64_t guid) {
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localPlayerMaxHealth_ = std::max<uint32_t>(localPlayerHealth_, maxHealth);
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playerNextLevelXp_ = xpForLevel(localPlayerLevel_);
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// Seed movement info for spawn
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glm::vec3 canonical = core::coords::serverToCanonical(glm::vec3(posX, posY, posZ));
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movementInfo.x = canonical.x;
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movementInfo.y = canonical.y;
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movementInfo.z = canonical.z;
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// Seed movement info for spawn (canonical coords in DB)
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movementInfo.x = posX;
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movementInfo.y = posY;
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movementInfo.z = posZ;
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movementInfo.orientation = orientation;
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spLastDirtyX_ = movementInfo.x;
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@ -1631,6 +1630,7 @@ void GameHandler::applySinglePlayerStartData(Race race, Class cls) {
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uint8_t raceVal = static_cast<uint8_t>(race);
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uint8_t classVal = static_cast<uint8_t>(cls);
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bool addedItem = false;
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for (const auto& row : startDb.items) {
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if (row.itemId == 0 || row.amount == 0) continue;
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@ -1655,7 +1655,9 @@ void GameHandler::applySinglePlayerStartData(Race race, Class cls) {
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def.name = "Item " + std::to_string(row.itemId);
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}
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inventory.addItem(def);
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if (inventory.addItem(def)) {
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addedItem = true;
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}
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}
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for (const auto& row : startDb.items) {
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@ -1665,6 +1667,10 @@ void GameHandler::applySinglePlayerStartData(Race race, Class cls) {
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removeItemsFromInventory(inventory, row.itemId, static_cast<uint32_t>(-row.amount));
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}
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if (!addedItem && startDb.items.empty()) {
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addSystemChatMessage("No starting items found in playercreateinfo_item.sql.");
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}
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uint32_t raceMask = 1u << (raceVal > 0 ? (raceVal - 1) : 0);
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uint32_t classMask = 1u << (classVal > 0 ? (classVal - 1) : 0);
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for (const auto& row : startDb.spells) {
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@ -1738,10 +1744,9 @@ void GameHandler::saveSinglePlayerCharacterState(bool force) {
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sqlite3_bind_int(stmt, 1, static_cast<int>(localPlayerLevel_));
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sqlite3_bind_int(stmt, 2, static_cast<int>(active->zoneId));
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sqlite3_bind_int(stmt, 3, static_cast<int>(active->mapId));
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glm::vec3 serverPos = core::coords::canonicalToServer(glm::vec3(movementInfo.x, movementInfo.y, movementInfo.z));
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sqlite3_bind_double(stmt, 4, serverPos.x);
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sqlite3_bind_double(stmt, 5, serverPos.y);
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sqlite3_bind_double(stmt, 6, serverPos.z);
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sqlite3_bind_double(stmt, 4, movementInfo.x);
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sqlite3_bind_double(stmt, 5, movementInfo.y);
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sqlite3_bind_double(stmt, 6, movementInfo.z);
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sqlite3_bind_double(stmt, 7, movementInfo.orientation);
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sqlite3_bind_int64(stmt, 8, static_cast<sqlite3_int64>(playerMoneyCopper_));
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sqlite3_bind_int(stmt, 9, static_cast<int>(playerXp_));
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@ -1901,13 +1906,12 @@ void GameHandler::saveSinglePlayerCharacterState(bool force) {
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spPeriodicTimer_ = 0.0f;
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// Update cached character list position/level for UI.
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glm::vec3 serverPos = core::coords::canonicalToServer(glm::vec3(movementInfo.x, movementInfo.y, movementInfo.z));
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for (auto& ch : characters) {
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if (ch.guid == activeCharacterGuid_) {
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ch.level = static_cast<uint8_t>(localPlayerLevel_);
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ch.x = serverPos.x;
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ch.y = serverPos.y;
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ch.z = serverPos.z;
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ch.x = movementInfo.x;
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ch.y = movementInfo.y;
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ch.z = movementInfo.z;
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break;
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}
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}
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@ -589,7 +589,8 @@ std::vector<NpcSpawnDef> NpcManager::loadSpawnDefsFromAzerothCoreDb(
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float o = std::stof(cols[10]);
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uint32_t curhealth = static_cast<uint32_t>(std::stoul(cols[14]));
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glm::vec3 canonical = core::coords::serverToCanonical(glm::vec3(sx, sy, sz));
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// AzerothCore DB uses client/canonical coordinates.
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glm::vec3 canonical = glm::vec3(sx, sy, sz);
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float dx = canonical.x - playerCanonical.x;
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float dy = canonical.y - playerCanonical.y;
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if (dx * dx + dy * dy > kRadius * kRadius) return true;
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@ -1020,6 +1020,7 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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auto* window = core::Application::getInstance().getWindow();
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float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
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float screenH = window ? static_cast<float>(window->getHeight()) : 720.0f;
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auto* assetMgr = core::Application::getInstance().getAssetManager();
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float slotSize = 48.0f;
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float spacing = 4.0f;
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@ -1060,9 +1061,51 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.3f, 0.3f, 0.5f, 0.9f));
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}
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auto getSpellName = [&](uint32_t spellId) -> std::string {
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if (!actionSpellDbAttempted) {
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actionSpellDbAttempted = true;
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if (assetMgr && assetMgr->isInitialized()) {
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auto dbc = assetMgr->loadDBC("Spell.dbc");
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if (dbc && dbc->isLoaded()) {
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uint32_t fieldCount = dbc->getFieldCount();
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uint32_t nameField = 136;
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if (fieldCount < 137) {
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if (fieldCount > 10) {
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nameField = fieldCount > 140 ? 136 : 1;
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} else {
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nameField = 1;
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}
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}
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uint32_t count = dbc->getRecordCount();
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actionSpellNames.reserve(count);
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for (uint32_t i = 0; i < count; ++i) {
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uint32_t id = dbc->getUInt32(i, 0);
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std::string name = dbc->getString(i, nameField);
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if (!name.empty() && id > 0) {
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actionSpellNames[id] = name;
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}
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}
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actionSpellDbLoaded = true;
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}
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}
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}
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auto it = actionSpellNames.find(spellId);
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if (it != actionSpellNames.end()) return it->second;
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return "Spell #" + std::to_string(spellId);
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};
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char label[32];
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std::string spellName;
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if (slot.type == game::ActionBarSlot::SPELL) {
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snprintf(label, sizeof(label), "S%u", slot.id);
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spellName = getSpellName(slot.id);
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if (spellName.size() > 6) {
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spellName = spellName.substr(0, 6);
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}
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snprintf(label, sizeof(label), "%s", spellName.c_str());
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} else if (slot.type == game::ActionBarSlot::ITEM) {
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snprintf(label, sizeof(label), "Item");
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} else if (slot.type == game::ActionBarSlot::MACRO) {
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snprintf(label, sizeof(label), "Macro");
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} else {
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snprintf(label, sizeof(label), "--");
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}
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@ -1075,6 +1118,14 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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}
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ImGui::PopStyleColor();
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if (ImGui::IsItemHovered() && slot.type == game::ActionBarSlot::SPELL && slot.id != 0) {
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std::string fullName = getSpellName(slot.id);
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ImGui::BeginTooltip();
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ImGui::Text("%s", fullName.c_str());
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ImGui::TextDisabled("Spell ID: %u", slot.id);
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ImGui::EndTooltip();
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}
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// Cooldown overlay text
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if (onCooldown) {
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char cdText[16];
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