Merge pull request #19 from ldmonster/fix/wotlk-render

fix/wotlk-render: WotLK rendering stability, Intel GPU compatibility & terrain OOM fixes
This commit is contained in:
Kelsi Rae Davis 2026-03-22 13:40:10 -07:00 committed by GitHub
commit 1482694495
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GPG key ID: B5690EEEBB952194
17 changed files with 1184 additions and 347 deletions

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@ -1,108 +1,256 @@
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"ID": 0, "Faction": 1, "FactionGroup": 3,
"FriendGroup": 4, "EnemyGroup": 5,
"Enemy0": 6, "Enemy1": 7, "Enemy2": 8, "Enemy3": 9
"ID": 0,
"Faction": 1,
"FactionGroup": 3,
"FriendGroup": 4,
"EnemyGroup": 5,
"Enemy0": 6,
"Enemy1": 7,
"Enemy2": 8,
"Enemy3": 9
},
"Faction": {
"ID": 0, "ReputationRaceMask0": 2, "ReputationRaceMask1": 3,
"ReputationRaceMask2": 4, "ReputationRaceMask3": 5,
"ReputationBase0": 10, "ReputationBase1": 11,
"ReputationBase2": 12, "ReputationBase3": 13
"ID": 0,
"ReputationRaceMask0": 2,
"ReputationRaceMask1": 3,
"ReputationRaceMask2": 4,
"ReputationRaceMask3": 5,
"ReputationBase0": 10,
"ReputationBase1": 11,
"ReputationBase2": 12,
"ReputationBase3": 13
},
"AreaTable": {
"ID": 0,
"MapID": 1,
"ParentAreaNum": 2,
"ExploreFlag": 3
},
"AreaTable": { "ID": 0, "MapID": 1, "ParentAreaNum": 2, "ExploreFlag": 3 },
"CreatureDisplayInfoExtra": {
"ID": 0, "RaceID": 1, "SexID": 2, "SkinID": 3, "FaceID": 4,
"HairStyleID": 5, "HairColorID": 6, "FacialHairID": 7,
"EquipDisplay0": 8, "EquipDisplay1": 9, "EquipDisplay2": 10,
"EquipDisplay3": 11, "EquipDisplay4": 12, "EquipDisplay5": 13,
"EquipDisplay6": 14, "EquipDisplay7": 15, "EquipDisplay8": 16,
"EquipDisplay9": 17, "BakeName": 18
"ID": 0,
"RaceID": 1,
"SexID": 2,
"SkinID": 3,
"FaceID": 4,
"HairStyleID": 5,
"HairColorID": 6,
"FacialHairID": 7,
"EquipDisplay0": 8,
"EquipDisplay1": 9,
"EquipDisplay2": 10,
"EquipDisplay3": 11,
"EquipDisplay4": 12,
"EquipDisplay5": 13,
"EquipDisplay6": 14,
"EquipDisplay7": 15,
"EquipDisplay8": 16,
"EquipDisplay9": 17,
"BakeName": 18
},
"CreatureDisplayInfo": {
"ID": 0, "ModelID": 1, "ExtraDisplayId": 3,
"Skin1": 6, "Skin2": 7, "Skin3": 8
"ID": 0,
"ModelID": 1,
"ExtraDisplayId": 3,
"Skin1": 6,
"Skin2": 7,
"Skin3": 8
},
"TaxiNodes": {
"ID": 0, "MapID": 1, "X": 2, "Y": 3, "Z": 4, "Name": 5
"ID": 0,
"MapID": 1,
"X": 2,
"Y": 3,
"Z": 4,
"Name": 5
},
"TaxiPath": {
"ID": 0,
"FromNode": 1,
"ToNode": 2,
"Cost": 3
},
"TaxiPath": { "ID": 0, "FromNode": 1, "ToNode": 2, "Cost": 3 },
"TaxiPathNode": {
"ID": 0, "PathID": 1, "NodeIndex": 2, "MapID": 3,
"X": 4, "Y": 5, "Z": 6
"ID": 0,
"PathID": 1,
"NodeIndex": 2,
"MapID": 3,
"X": 4,
"Y": 5,
"Z": 6
},
"TalentTab": {
"ID": 0, "Name": 1, "ClassMask": 12,
"OrderIndex": 14, "BackgroundFile": 15
"ID": 0,
"Name": 1,
"ClassMask": 12,
"OrderIndex": 14,
"BackgroundFile": 15
},
"Talent": {
"ID": 0, "TabID": 1, "Row": 2, "Column": 3,
"RankSpell0": 4, "PrereqTalent0": 9, "PrereqRank0": 12
"ID": 0,
"TabID": 1,
"Row": 2,
"Column": 3,
"RankSpell0": 4,
"PrereqTalent0": 9,
"PrereqRank0": 12
},
"SkillLineAbility": {
"SkillLineID": 1,
"SpellID": 2
},
"SkillLine": {
"ID": 0,
"Category": 1,
"Name": 3
},
"Map": {
"ID": 0,
"InternalName": 1
},
"CreatureModelData": {
"ID": 0,
"ModelPath": 2
},
"SkillLineAbility": { "SkillLineID": 1, "SpellID": 2 },
"SkillLine": { "ID": 0, "Category": 1, "Name": 3 },
"Map": { "ID": 0, "InternalName": 1 },
"CreatureModelData": { "ID": 0, "ModelPath": 2 },
"CharHairGeosets": {
"RaceID": 1, "SexID": 2, "Variation": 3, "GeosetID": 4
"RaceID": 1,
"SexID": 2,
"Variation": 3,
"GeosetID": 4
},
"CharacterFacialHairStyles": {
"RaceID": 0, "SexID": 1, "Variation": 2,
"Geoset100": 3, "Geoset300": 4, "Geoset200": 5
"RaceID": 0,
"SexID": 1,
"Variation": 2,
"Geoset100": 3,
"Geoset300": 4,
"Geoset200": 5
},
"GameObjectDisplayInfo": {
"ID": 0,
"ModelName": 1
},
"Emotes": {
"ID": 0,
"AnimID": 2
},
"GameObjectDisplayInfo": { "ID": 0, "ModelName": 1 },
"Emotes": { "ID": 0, "AnimID": 2 },
"EmotesText": {
"ID": 0, "Command": 1, "EmoteRef": 2,
"OthersTargetTextID": 3, "SenderTargetTextID": 5,
"OthersNoTargetTextID": 7, "SenderNoTargetTextID": 9
"ID": 0,
"Command": 1,
"EmoteRef": 2,
"OthersTargetTextID": 3,
"SenderTargetTextID": 5,
"OthersNoTargetTextID": 7,
"SenderNoTargetTextID": 9
},
"EmotesTextData": {
"ID": 0,
"Text": 1
},
"EmotesTextData": { "ID": 0, "Text": 1 },
"Light": {
"ID": 0, "MapID": 1, "X": 2, "Z": 3, "Y": 4,
"InnerRadius": 5, "OuterRadius": 6, "LightParamsID": 7,
"LightParamsIDRain": 8, "LightParamsIDUnderwater": 9
"ID": 0,
"MapID": 1,
"X": 2,
"Z": 3,
"Y": 4,
"InnerRadius": 5,
"OuterRadius": 6,
"LightParamsID": 7,
"LightParamsIDRain": 8,
"LightParamsIDUnderwater": 9
},
"LightParams": {
"LightParamsID": 0
},
"LightParams": { "LightParamsID": 0 },
"LightIntBand": {
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
"BlockIndex": 1,
"NumKeyframes": 2,
"TimeKey0": 3,
"Value0": 19
},
"LightFloatBand": {
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
"BlockIndex": 1,
"NumKeyframes": 2,
"TimeKey0": 3,
"Value0": 19
},
"WorldMapArea": {
"ID": 0, "MapID": 1, "AreaID": 2, "AreaName": 3,
"LocLeft": 4, "LocRight": 5, "LocTop": 6, "LocBottom": 7,
"DisplayMapID": 8, "ParentWorldMapID": 10
"ID": 0,
"MapID": 1,
"AreaID": 2,
"AreaName": 3,
"LocLeft": 4,
"LocRight": 5,
"LocTop": 6,
"LocBottom": 7,
"DisplayMapID": 8,
"ParentWorldMapID": 10
},
"SpellItemEnchantment": {
"ID": 0, "Name": 8
"ID": 0,
"Name": 8
},
"ItemSet": {
"ID": 0, "Name": 1,
"Item0": 10, "Item1": 11, "Item2": 12, "Item3": 13, "Item4": 14,
"Item5": 15, "Item6": 16, "Item7": 17, "Item8": 18, "Item9": 19,
"Spell0": 20, "Spell1": 21, "Spell2": 22, "Spell3": 23, "Spell4": 24,
"Spell5": 25, "Spell6": 26, "Spell7": 27, "Spell8": 28, "Spell9": 29,
"Threshold0": 30, "Threshold1": 31, "Threshold2": 32, "Threshold3": 33,
"Threshold4": 34, "Threshold5": 35, "Threshold6": 36, "Threshold7": 37,
"Threshold8": 38, "Threshold9": 39
"ID": 0,
"Name": 1,
"Item0": 10,
"Item1": 11,
"Item2": 12,
"Item3": 13,
"Item4": 14,
"Item5": 15,
"Item6": 16,
"Item7": 17,
"Item8": 18,
"Item9": 19,
"Spell0": 20,
"Spell1": 21,
"Spell2": 22,
"Spell3": 23,
"Spell4": 24,
"Spell5": 25,
"Spell6": 26,
"Spell7": 27,
"Spell8": 28,
"Spell9": 29,
"Threshold0": 30,
"Threshold1": 31,
"Threshold2": 32,
"Threshold3": 33,
"Threshold4": 34,
"Threshold5": 35,
"Threshold6": 36,
"Threshold7": 37,
"Threshold8": 38,
"Threshold9": 39
},
"SpellVisual": {
"ID": 0, "CastKit": 2, "ImpactKit": 3, "MissileModel": 8
"ID": 0,
"CastKit": 2,
"ImpactKit": 3,
"MissileModel": 8
},
"SpellVisualKit": {
"ID": 0, "BaseEffect": 5, "SpecialEffect0": 11, "SpecialEffect1": 12, "SpecialEffect2": 13
"ID": 0,
"BaseEffect": 5,
"SpecialEffect0": 11,
"SpecialEffect1": 12,
"SpecialEffect2": 13
},
"SpellVisualEffectName": {
"ID": 0, "FilePath": 2
"ID": 0,
"FilePath": 2
}
}

View file

@ -1,129 +1,319 @@
{
"Spell": {
"ID": 0, "Attributes": 4, "AttributesEx": 5, "IconID": 133,
"Name": 136, "Tooltip": 139, "Rank": 153, "SchoolMask": 225,
"PowerType": 14, "ManaCost": 39, "CastingTimeIndex": 47, "RangeIndex": 49,
"ID": 0,
"Attributes": 4,
"AttributesEx": 5,
"IconID": 133,
"Name": 136,
"Tooltip": 139,
"Rank": 153,
"SchoolMask": 225,
"PowerType": 14,
"ManaCost": 39,
"CastingTimeIndex": 47,
"RangeIndex": 49,
"DispelType": 2
},
"SpellRange": { "MaxRange": 4 },
"SpellRange": {
"MaxRange": 4
},
"ItemDisplayInfo": {
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
"ID": 0,
"LeftModel": 1,
"LeftModelTexture": 3,
"InventoryIcon": 5,
"GeosetGroup1": 7,
"GeosetGroup3": 9,
"TextureArmUpper": 14,
"TextureArmLower": 15,
"TextureHand": 16,
"TextureTorsoUpper": 17,
"TextureTorsoLower": 18,
"TextureLegUpper": 19,
"TextureLegLower": 20,
"TextureFoot": 21
},
"CharSections": {
"RaceID": 1, "SexID": 2, "BaseSection": 3,
"VariationIndex": 4, "ColorIndex": 5,
"Texture1": 6, "Texture2": 7, "Texture3": 8,
"Flags": 9
"RaceID": 1,
"SexID": 2,
"BaseSection": 3,
"Texture1": 4,
"Texture2": 5,
"Texture3": 6,
"Flags": 7,
"VariationIndex": 8,
"ColorIndex": 9
},
"SpellIcon": {
"ID": 0,
"Path": 1
},
"SpellIcon": { "ID": 0, "Path": 1 },
"FactionTemplate": {
"ID": 0, "Faction": 1, "FactionGroup": 3,
"FriendGroup": 4, "EnemyGroup": 5,
"Enemy0": 6, "Enemy1": 7, "Enemy2": 8, "Enemy3": 9
"ID": 0,
"Faction": 1,
"FactionGroup": 3,
"FriendGroup": 4,
"EnemyGroup": 5,
"Enemy0": 6,
"Enemy1": 7,
"Enemy2": 8,
"Enemy3": 9
},
"Faction": {
"ID": 0, "ReputationRaceMask0": 2, "ReputationRaceMask1": 3,
"ReputationRaceMask2": 4, "ReputationRaceMask3": 5,
"ReputationBase0": 10, "ReputationBase1": 11,
"ReputationBase2": 12, "ReputationBase3": 13
"ID": 0,
"ReputationRaceMask0": 2,
"ReputationRaceMask1": 3,
"ReputationRaceMask2": 4,
"ReputationRaceMask3": 5,
"ReputationBase0": 10,
"ReputationBase1": 11,
"ReputationBase2": 12,
"ReputationBase3": 13
},
"CharTitles": {
"ID": 0,
"Title": 2,
"TitleBit": 36
},
"Achievement": {
"ID": 0,
"Title": 4,
"Description": 21,
"Points": 39
},
"AchievementCriteria": {
"ID": 0,
"AchievementID": 1,
"Quantity": 4,
"Description": 9
},
"AreaTable": {
"ID": 0,
"MapID": 1,
"ParentAreaNum": 2,
"ExploreFlag": 3
},
"CharTitles": { "ID": 0, "Title": 2, "TitleBit": 36 },
"Achievement": { "ID": 0, "Title": 4, "Description": 21, "Points": 39 },
"AchievementCriteria": { "ID": 0, "AchievementID": 1, "Quantity": 4, "Description": 9 },
"AreaTable": { "ID": 0, "MapID": 1, "ParentAreaNum": 2, "ExploreFlag": 3 },
"CreatureDisplayInfoExtra": {
"ID": 0, "RaceID": 1, "SexID": 2, "SkinID": 3, "FaceID": 4,
"HairStyleID": 5, "HairColorID": 6, "FacialHairID": 7,
"EquipDisplay0": 8, "EquipDisplay1": 9, "EquipDisplay2": 10,
"EquipDisplay3": 11, "EquipDisplay4": 12, "EquipDisplay5": 13,
"EquipDisplay6": 14, "EquipDisplay7": 15, "EquipDisplay8": 16,
"EquipDisplay9": 17, "EquipDisplay10": 18, "BakeName": 20
"ID": 0,
"RaceID": 1,
"SexID": 2,
"SkinID": 3,
"FaceID": 4,
"HairStyleID": 5,
"HairColorID": 6,
"FacialHairID": 7,
"EquipDisplay0": 8,
"EquipDisplay1": 9,
"EquipDisplay2": 10,
"EquipDisplay3": 11,
"EquipDisplay4": 12,
"EquipDisplay5": 13,
"EquipDisplay6": 14,
"EquipDisplay7": 15,
"EquipDisplay8": 16,
"EquipDisplay9": 17,
"EquipDisplay10": 18,
"BakeName": 20
},
"CreatureDisplayInfo": {
"ID": 0, "ModelID": 1, "ExtraDisplayId": 3,
"Skin1": 6, "Skin2": 7, "Skin3": 8
"ID": 0,
"ModelID": 1,
"ExtraDisplayId": 3,
"Skin1": 6,
"Skin2": 7,
"Skin3": 8
},
"TaxiNodes": {
"ID": 0, "MapID": 1, "X": 2, "Y": 3, "Z": 4, "Name": 5,
"MountDisplayIdAllianceFallback": 20, "MountDisplayIdHordeFallback": 21,
"MountDisplayIdAlliance": 22, "MountDisplayIdHorde": 23
"ID": 0,
"MapID": 1,
"X": 2,
"Y": 3,
"Z": 4,
"Name": 5,
"MountDisplayIdAllianceFallback": 20,
"MountDisplayIdHordeFallback": 21,
"MountDisplayIdAlliance": 22,
"MountDisplayIdHorde": 23
},
"TaxiPath": {
"ID": 0,
"FromNode": 1,
"ToNode": 2,
"Cost": 3
},
"TaxiPath": { "ID": 0, "FromNode": 1, "ToNode": 2, "Cost": 3 },
"TaxiPathNode": {
"ID": 0, "PathID": 1, "NodeIndex": 2, "MapID": 3,
"X": 4, "Y": 5, "Z": 6
"ID": 0,
"PathID": 1,
"NodeIndex": 2,
"MapID": 3,
"X": 4,
"Y": 5,
"Z": 6
},
"TalentTab": {
"ID": 0, "Name": 1, "ClassMask": 20,
"OrderIndex": 22, "BackgroundFile": 23
"ID": 0,
"Name": 1,
"ClassMask": 20,
"OrderIndex": 22,
"BackgroundFile": 23
},
"Talent": {
"ID": 0, "TabID": 1, "Row": 2, "Column": 3,
"RankSpell0": 4, "PrereqTalent0": 9, "PrereqRank0": 12
"ID": 0,
"TabID": 1,
"Row": 2,
"Column": 3,
"RankSpell0": 4,
"PrereqTalent0": 9,
"PrereqRank0": 12
},
"SkillLineAbility": {
"SkillLineID": 1,
"SpellID": 2
},
"SkillLine": {
"ID": 0,
"Category": 1,
"Name": 3
},
"Map": {
"ID": 0,
"InternalName": 1
},
"CreatureModelData": {
"ID": 0,
"ModelPath": 2
},
"SkillLineAbility": { "SkillLineID": 1, "SpellID": 2 },
"SkillLine": { "ID": 0, "Category": 1, "Name": 3 },
"Map": { "ID": 0, "InternalName": 1 },
"CreatureModelData": { "ID": 0, "ModelPath": 2 },
"CharHairGeosets": {
"RaceID": 1, "SexID": 2, "Variation": 3, "GeosetID": 4
"RaceID": 1,
"SexID": 2,
"Variation": 3,
"GeosetID": 4
},
"CharacterFacialHairStyles": {
"RaceID": 0, "SexID": 1, "Variation": 2,
"Geoset100": 3, "Geoset300": 4, "Geoset200": 5
"RaceID": 0,
"SexID": 1,
"Variation": 2,
"Geoset100": 3,
"Geoset300": 4,
"Geoset200": 5
},
"GameObjectDisplayInfo": {
"ID": 0,
"ModelName": 1
},
"Emotes": {
"ID": 0,
"AnimID": 2
},
"GameObjectDisplayInfo": { "ID": 0, "ModelName": 1 },
"Emotes": { "ID": 0, "AnimID": 2 },
"EmotesText": {
"ID": 0, "Command": 1, "EmoteRef": 2,
"OthersTargetTextID": 3, "SenderTargetTextID": 5,
"OthersNoTargetTextID": 7, "SenderNoTargetTextID": 9
"ID": 0,
"Command": 1,
"EmoteRef": 2,
"OthersTargetTextID": 3,
"SenderTargetTextID": 5,
"OthersNoTargetTextID": 7,
"SenderNoTargetTextID": 9
},
"EmotesTextData": {
"ID": 0,
"Text": 1
},
"EmotesTextData": { "ID": 0, "Text": 1 },
"Light": {
"ID": 0, "MapID": 1, "X": 2, "Z": 3, "Y": 4,
"InnerRadius": 5, "OuterRadius": 6, "LightParamsID": 7,
"LightParamsIDRain": 8, "LightParamsIDUnderwater": 9
"ID": 0,
"MapID": 1,
"X": 2,
"Z": 3,
"Y": 4,
"InnerRadius": 5,
"OuterRadius": 6,
"LightParamsID": 7,
"LightParamsIDRain": 8,
"LightParamsIDUnderwater": 9
},
"LightParams": {
"LightParamsID": 0
},
"LightParams": { "LightParamsID": 0 },
"LightIntBand": {
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
"BlockIndex": 1,
"NumKeyframes": 2,
"TimeKey0": 3,
"Value0": 19
},
"LightFloatBand": {
"BlockIndex": 1, "NumKeyframes": 2, "TimeKey0": 3, "Value0": 19
"BlockIndex": 1,
"NumKeyframes": 2,
"TimeKey0": 3,
"Value0": 19
},
"WorldMapArea": {
"ID": 0, "MapID": 1, "AreaID": 2, "AreaName": 3,
"LocLeft": 4, "LocRight": 5, "LocTop": 6, "LocBottom": 7,
"DisplayMapID": 8, "ParentWorldMapID": 10
"ID": 0,
"MapID": 1,
"AreaID": 2,
"AreaName": 3,
"LocLeft": 4,
"LocRight": 5,
"LocTop": 6,
"LocBottom": 7,
"DisplayMapID": 8,
"ParentWorldMapID": 10
},
"SpellItemEnchantment": {
"ID": 0, "Name": 8
"ID": 0,
"Name": 8
},
"ItemSet": {
"ID": 0, "Name": 1,
"Item0": 18, "Item1": 19, "Item2": 20, "Item3": 21, "Item4": 22,
"Item5": 23, "Item6": 24, "Item7": 25, "Item8": 26, "Item9": 27,
"Spell0": 28, "Spell1": 29, "Spell2": 30, "Spell3": 31, "Spell4": 32,
"Spell5": 33, "Spell6": 34, "Spell7": 35, "Spell8": 36, "Spell9": 37,
"Threshold0": 38, "Threshold1": 39, "Threshold2": 40, "Threshold3": 41,
"Threshold4": 42, "Threshold5": 43, "Threshold6": 44, "Threshold7": 45,
"Threshold8": 46, "Threshold9": 47
"ID": 0,
"Name": 1,
"Item0": 18,
"Item1": 19,
"Item2": 20,
"Item3": 21,
"Item4": 22,
"Item5": 23,
"Item6": 24,
"Item7": 25,
"Item8": 26,
"Item9": 27,
"Spell0": 28,
"Spell1": 29,
"Spell2": 30,
"Spell3": 31,
"Spell4": 32,
"Spell5": 33,
"Spell6": 34,
"Spell7": 35,
"Spell8": 36,
"Spell9": 37,
"Threshold0": 38,
"Threshold1": 39,
"Threshold2": 40,
"Threshold3": 41,
"Threshold4": 42,
"Threshold5": 43,
"Threshold6": 44,
"Threshold7": 45,
"Threshold8": 46,
"Threshold9": 47
},
"LFGDungeons": {
"ID": 0, "Name": 1
"ID": 0,
"Name": 1
},
"SpellVisual": {
"ID": 0, "CastKit": 2, "ImpactKit": 3, "MissileModel": 8
"ID": 0,
"CastKit": 2,
"ImpactKit": 3,
"MissileModel": 8
},
"SpellVisualKit": {
"ID": 0, "BaseEffect": 5, "SpecialEffect0": 11, "SpecialEffect1": 12, "SpecialEffect2": 13
"ID": 0,
"BaseEffect": 5,
"SpecialEffect0": 11,
"SpecialEffect1": 12,
"SpecialEffect2": 13
},
"SpellVisualEffectName": {
"ID": 0, "FilePath": 2
"ID": 0,
"FilePath": 2
}
}

View file

@ -399,9 +399,10 @@ enum class MovementFlags : uint32_t {
WATER_WALK = 0x00008000, // Walk on water surface
SWIMMING = 0x00200000,
ASCENDING = 0x00400000,
CAN_FLY = 0x00800000,
FLYING = 0x01000000,
HOVER = 0x02000000,
DESCENDING = 0x00800000,
CAN_FLY = 0x01000000,
FLYING = 0x02000000,
HOVER = 0x40000000,
};
/**

View file

@ -416,6 +416,13 @@ private:
static constexpr uint32_t MAX_MATERIAL_SETS = 8192;
static constexpr uint32_t MAX_BONE_SETS = 8192;
// Dummy identity bone buffer + descriptor set for non-animated models.
// The pipeline layout declares set 2 (bones) and some drivers (Intel ANV)
// require all declared sets to be bound even when the shader doesn't access them.
::VkBuffer dummyBoneBuffer_ = VK_NULL_HANDLE;
VmaAllocation dummyBoneAlloc_ = VK_NULL_HANDLE;
VkDescriptorSet dummyBoneSet_ = VK_NULL_HANDLE;
// Dynamic ribbon vertex buffer (CPU-written triangle strip)
static constexpr size_t MAX_RIBBON_VERTS = 2048; // 9 floats each
::VkBuffer ribbonVB_ = VK_NULL_HANDLE;

View file

@ -394,6 +394,11 @@ private:
std::unordered_set<uint32_t> uploadedM2Ids_;
std::mutex uploadedM2IdsMutex_;
// Cross-tile dedup for WMO doodad preparation on background workers
// (prevents re-parsing thousands of doodads when same WMO spans multiple tiles)
std::unordered_set<uint32_t> preparedWmoUniqueIds_;
std::mutex preparedWmoUniqueIdsMutex_;
// Dedup set for doodad placements across tile boundaries
std::unordered_set<uint32_t> placedDoodadIds;

View file

@ -3869,6 +3869,7 @@ void LuaEngine::registerCoreAPI() {
"function StopSound() end\n"
"function UIParent_OnEvent() end\n"
"UIParent = CreateFrame('Frame', 'UIParent')\n"
"UIPanelWindows = {}\n"
"WorldFrame = CreateFrame('Frame', 'WorldFrame')\n"
// GameTooltip: global tooltip frame used by virtually all addons
"GameTooltip = CreateFrame('Frame', 'GameTooltip')\n"

View file

@ -3671,13 +3671,13 @@ void Application::spawnPlayerCharacter() {
uint32_t raceId = charSectionsDbc->getUInt32(r, csL ? (*csL)["RaceID"] : 1);
uint32_t sexId = charSectionsDbc->getUInt32(r, csL ? (*csL)["SexID"] : 2);
uint32_t baseSection = charSectionsDbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
uint32_t variationIndex = charSectionsDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
uint32_t colorIndex = charSectionsDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
uint32_t variationIndex = charSectionsDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
uint32_t colorIndex = charSectionsDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
if (raceId != targetRaceId || sexId != targetSexId) continue;
// Section 0 = skin: match by colorIndex = skin byte
const uint32_t csTex1 = csL ? (*csL)["Texture1"] : 6;
const uint32_t csTex1 = csL ? (*csL)["Texture1"] : 4;
if (baseSection == 0 && !foundSkin && colorIndex == charSkinId) {
std::string tex1 = charSectionsDbc->getString(r, csTex1);
if (!tex1.empty()) {
@ -5353,9 +5353,9 @@ void Application::buildCharSectionsCache() {
uint32_t raceF = csL ? (*csL)["RaceID"] : 1;
uint32_t sexF = csL ? (*csL)["SexID"] : 2;
uint32_t secF = csL ? (*csL)["BaseSection"] : 3;
uint32_t varF = csL ? (*csL)["VariationIndex"] : 4;
uint32_t colF = csL ? (*csL)["ColorIndex"] : 5;
uint32_t tex1F = csL ? (*csL)["Texture1"] : 6;
uint32_t varF = csL ? (*csL)["VariationIndex"] : 8;
uint32_t colF = csL ? (*csL)["ColorIndex"] : 9;
uint32_t tex1F = csL ? (*csL)["Texture1"] : 4;
for (uint32_t r = 0; r < dbc->getRecordCount(); r++) {
uint32_t race = dbc->getUInt32(r, raceF);
uint32_t sex = dbc->getUInt32(r, sexF);
@ -5962,9 +5962,9 @@ void Application::spawnOnlineCreature(uint64_t guid, uint32_t displayId, float x
if (rId != npcRace || sId != npcSex) continue;
uint32_t section = csDbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
uint32_t variation = csDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
uint32_t color = csDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
uint32_t tex1F = csL ? (*csL)["Texture1"] : 6;
uint32_t variation = csDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
uint32_t color = csDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
uint32_t tex1F = csL ? (*csL)["Texture1"] : 4;
if (section == 0 && def.basePath.empty() && color == npcSkin) {
def.basePath = csDbc->getString(r, tex1F);
@ -6080,11 +6080,11 @@ void Application::spawnOnlineCreature(uint64_t guid, uint32_t displayId, float x
if (raceId != targetRace || sexId != targetSex) continue;
uint32_t section = csDbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
if (section != 3) continue;
uint32_t variation = csDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
uint32_t colorIdx = csDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
uint32_t variation = csDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
uint32_t colorIdx = csDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
if (variation != static_cast<uint32_t>(extraCopy.hairStyleId)) continue;
if (colorIdx != static_cast<uint32_t>(extraCopy.hairColorId)) continue;
def.hairTexturePath = csDbc->getString(r, csL ? (*csL)["Texture1"] : 6);
def.hairTexturePath = csDbc->getString(r, csL ? (*csL)["Texture1"] : 4);
break;
}
@ -7193,7 +7193,7 @@ void Application::spawnOnlinePlayer(uint64_t guid,
const auto* csL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("CharSections") : nullptr;
uint32_t targetRaceId = raceId;
uint32_t targetSexId = genderId;
const uint32_t csTex1 = csL ? (*csL)["Texture1"] : 6;
const uint32_t csTex1 = csL ? (*csL)["Texture1"] : 4;
bool foundSkin = false;
bool foundUnderwear = false;
@ -7204,8 +7204,8 @@ void Application::spawnOnlinePlayer(uint64_t guid,
uint32_t rRace = charSectionsDbc->getUInt32(r, csL ? (*csL)["RaceID"] : 1);
uint32_t rSex = charSectionsDbc->getUInt32(r, csL ? (*csL)["SexID"] : 2);
uint32_t baseSection = charSectionsDbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
uint32_t variationIndex = charSectionsDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
uint32_t colorIndex = charSectionsDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
uint32_t variationIndex = charSectionsDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
uint32_t colorIndex = charSectionsDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
if (rRace != targetRaceId || rSex != targetSexId) continue;
@ -8189,9 +8189,9 @@ void Application::processCreatureSpawnQueue(bool unlimited) {
uint32_t sId = csDbc->getUInt32(r, csL ? (*csL)["SexID"] : 2);
if (rId != nRace || sId != nSex) continue;
uint32_t section = csDbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
uint32_t variation = csDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
uint32_t color = csDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
uint32_t tex1F = csL ? (*csL)["Texture1"] : 6;
uint32_t variation = csDbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
uint32_t color = csDbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
uint32_t tex1F = csL ? (*csL)["Texture1"] : 4;
if (section == 0 && color == nSkin) {
std::string t = csDbc->getString(r, tex1F);
if (!t.empty()) displaySkinPaths.push_back(t);

View file

@ -861,7 +861,7 @@ void WardenMemory::verifyWardenScanEntries() {
bool WardenMemory::searchCodePattern(const uint8_t seed[4], const uint8_t expectedHash[20],
uint8_t patternLen, bool imageOnly,
uint32_t hintOffset, bool hintOnly) const {
if (!loaded_ || patternLen == 0 || patternLen > 255) return false;
if (!loaded_ || patternLen == 0) return false;
// Build cache key from all inputs: seed(4) + hash(20) + patLen(1) + imageOnly(1)
std::string cacheKey(26, '\0');

View file

@ -74,8 +74,7 @@ bool WardenModule::load(const std::vector<uint8_t>& moduleData,
// Step 3: Verify RSA signature
if (!verifyRSASignature(decryptedData_)) {
LOG_ERROR("WardenModule: RSA signature verification failed!");
// Note: Currently returns true (skipping verification) due to placeholder modulus
// Expected with placeholder modulus — verification is skipped gracefully
}
// Step 4: Strip RSA signature (last 256 bytes) then zlib decompress
@ -126,7 +125,7 @@ bool WardenModule::load(const std::vector<uint8_t>& moduleData,
return true;
}
bool WardenModule::processCheckRequest(const std::vector<uint8_t>& checkData,
bool WardenModule::processCheckRequest([[maybe_unused]] const std::vector<uint8_t>& checkData,
[[maybe_unused]] std::vector<uint8_t>& responseOut) {
if (!loaded_) {
LOG_ERROR("WardenModule: Module not loaded, cannot process checks");
@ -427,12 +426,11 @@ bool WardenModule::verifyRSASignature(const std::vector<uint8_t>& data) {
}
}
LOG_ERROR("WardenModule: RSA signature verification FAILED (hash mismatch)");
LOG_ERROR("WardenModule: NOTE: Using placeholder modulus - extract real modulus from WoW.exe for actual verification");
LOG_WARNING("WardenModule: RSA signature verification skipped (placeholder modulus)");
LOG_WARNING("WardenModule: Extract real modulus from WoW.exe for actual verification");
// For development, return true to proceed (since we don't have real modulus)
// TODO: Set to false once real modulus is extracted
LOG_WARNING("WardenModule: Skipping RSA verification (placeholder modulus)");
return true; // TEMPORARY - change to false for production
}
@ -705,7 +703,7 @@ bool WardenModule::parseExecutableFormat(const std::vector<uint8_t>& exeData) {
std::memcpy(moduleMemory_, exeData.data() + 4, rawCopySize);
}
relocDataOffset_ = 0;
LOG_ERROR("WardenModule: Could not parse copy/skip pairs (all known layouts failed); using raw payload fallback");
LOG_WARNING("WardenModule: Could not parse copy/skip pairs (all known layouts failed); using raw payload fallback");
return true;
}

View file

@ -832,7 +832,7 @@ void MovementPacket::writeMovementPayload(network::Packet& packet, const Movemen
packet.writeUInt8(static_cast<uint8_t>(info.transportSeat));
// Optional second transport time for interpolated movement.
if (info.flags2 & 0x0200) {
if (info.flags2 & 0x0400) { // MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
packet.writeUInt32(info.transportTime2);
}
}
@ -994,26 +994,27 @@ bool UpdateObjectParser::parseMovementBlock(network::Packet& packet, UpdateBlock
LOG_DEBUG(" OnTransport: guid=0x", std::hex, block.transportGuid, std::dec,
" offset=(", block.transportX, ", ", block.transportY, ", ", block.transportZ, ")");
if (moveFlags2 & 0x0200) { // MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
if (moveFlags2 & 0x0400) { // MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
if (rem() < 4) return false;
/*uint32_t tTime2 =*/ packet.readUInt32();
}
}
// Swimming/flying pitch
// WotLK 3.3.5a movement flags relevant here:
// WotLK 3.3.5a movement flags (wire format):
// SWIMMING = 0x00200000
// FLYING = 0x01000000 (player/creature actively flying)
// SPLINE_ELEVATION = 0x02000000 (smooth vertical spline offset — no pitch field)
// CAN_FLY = 0x01000000 (ability to fly — no pitch field)
// FLYING = 0x02000000 (actively flying — has pitch field)
// SPLINE_ELEVATION = 0x04000000 (smooth vertical spline offset)
// MovementFlags2:
// MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x0010
// MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING = 0x0020
//
// Pitch is present when SWIMMING or FLYING are set, or the always-allow flag is set.
// The original code checked 0x02000000 (SPLINE_ELEVATION) which neither covers SWIMMING
// nor FLYING, causing misaligned reads for swimming/flying entities in SMSG_UPDATE_OBJECT.
// Note: CAN_FLY (0x01000000) does NOT gate pitch; only FLYING (0x02000000) does.
// (TBC uses 0x01000000 for FLYING — see TbcMoveFlags in packet_parsers_tbc.cpp.)
if ((moveFlags & 0x00200000) /* SWIMMING */ ||
(moveFlags & 0x01000000) /* FLYING */ ||
(moveFlags2 & 0x0010) /* MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING */) {
(moveFlags & 0x02000000) /* FLYING */ ||
(moveFlags2 & 0x0020) /* MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING */) {
if (rem() < 4) return false;
/*float pitch =*/ packet.readFloat();
}

View file

@ -8,6 +8,8 @@
#include <SDL2/SDL.h>
#ifdef __linux__
#include <X11/Xlib.h>
#include <execinfo.h>
#include <unistd.h>
// Keep a persistent X11 connection for emergency mouse release in signal handlers.
// XOpenDisplay inside a signal handler is unreliable, so we open it once at startup.
@ -26,6 +28,27 @@ static void releaseMouseGrab() {}
static void crashHandler(int sig) {
releaseMouseGrab();
#ifdef __linux__
// Dump backtrace to debug log
{
void* frames[64];
int n = backtrace(frames, 64);
const char* sigName = (sig == SIGSEGV) ? "SIGSEGV" :
(sig == SIGABRT) ? "SIGABRT" :
(sig == SIGFPE) ? "SIGFPE" : "UNKNOWN";
// Write to stderr and to the debug log file
fprintf(stderr, "\n=== CRASH: signal %s (%d) ===\n", sigName, sig);
backtrace_symbols_fd(frames, n, STDERR_FILENO);
FILE* f = fopen("/tmp/wowee_debug.log", "a");
if (f) {
fprintf(f, "\n=== CRASH: signal %s (%d) ===\n", sigName, sig);
fflush(f);
// Also write backtrace to the log file fd
backtrace_symbols_fd(frames, n, fileno(f));
fclose(f);
}
}
#endif
std::signal(sig, SIG_DFL);
std::raise(sig);
}

View file

@ -336,8 +336,8 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
uint32_t fRace = csL ? (*csL)["RaceID"] : 1;
uint32_t fSex = csL ? (*csL)["SexID"] : 2;
uint32_t fBase = csL ? (*csL)["BaseSection"] : 3;
uint32_t fVar = csL ? (*csL)["VariationIndex"] : 4;
uint32_t fColor = csL ? (*csL)["ColorIndex"] : 5;
uint32_t fVar = csL ? (*csL)["VariationIndex"] : 8;
uint32_t fColor = csL ? (*csL)["ColorIndex"] : 9;
for (uint32_t r = 0; r < charSectionsDbc->getRecordCount(); r++) {
uint32_t raceId = charSectionsDbc->getUInt32(r, fRace);
uint32_t sexId = charSectionsDbc->getUInt32(r, fSex);
@ -350,7 +350,7 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
// Section 0: Body skin (variation=0, colorIndex = skin color)
if (baseSection == 0 && !foundSkin &&
variationIndex == 0 && colorIndex == static_cast<uint32_t>(skin)) {
std::string tex1 = charSectionsDbc->getString(r, csL ? (*csL)["Texture1"] : 6);
std::string tex1 = charSectionsDbc->getString(r, csL ? (*csL)["Texture1"] : 4);
if (!tex1.empty()) {
bodySkinPath_ = tex1;
foundSkin = true;
@ -360,8 +360,8 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
else if (baseSection == 1 && !foundFace &&
variationIndex == static_cast<uint32_t>(face) &&
colorIndex == static_cast<uint32_t>(skin)) {
std::string tex1 = charSectionsDbc->getString(r, csL ? (*csL)["Texture1"] : 6);
std::string tex2 = charSectionsDbc->getString(r, csL ? (*csL)["Texture2"] : 7);
std::string tex1 = charSectionsDbc->getString(r, csL ? (*csL)["Texture1"] : 4);
std::string tex2 = charSectionsDbc->getString(r, csL ? (*csL)["Texture2"] : 5);
if (!tex1.empty()) faceLowerPath = tex1;
if (!tex2.empty()) faceUpperPath = tex2;
foundFace = true;
@ -370,7 +370,7 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
else if (baseSection == 3 && !foundHair &&
variationIndex == static_cast<uint32_t>(hairStyle) &&
colorIndex == static_cast<uint32_t>(hairColor)) {
std::string tex1 = charSectionsDbc->getString(r, csL ? (*csL)["Texture1"] : 6);
std::string tex1 = charSectionsDbc->getString(r, csL ? (*csL)["Texture1"] : 4);
if (!tex1.empty()) {
hairScalpPath = tex1;
foundHair = true;
@ -379,7 +379,7 @@ bool CharacterPreview::loadCharacter(game::Race race, game::Gender gender,
// Section 4: Underwear (variation=0, colorIndex = skin color)
else if (baseSection == 4 && !foundUnderwear &&
variationIndex == 0 && colorIndex == static_cast<uint32_t>(skin)) {
uint32_t texBase = csL ? (*csL)["Texture1"] : 6;
uint32_t texBase = csL ? (*csL)["Texture1"] : 4;
for (uint32_t f = texBase; f <= texBase + 2; f++) {
std::string tex = charSectionsDbc->getString(r, f);
if (!tex.empty()) {

View file

@ -366,6 +366,41 @@ bool M2Renderer::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout
vkCreateDescriptorPool(device, &ci, nullptr, &boneDescPool_);
}
// Create a small identity-bone SSBO + descriptor set so that non-animated
// draws always have a valid set 2 bound. The Intel ANV driver segfaults
// on vkCmdDrawIndexed when a declared descriptor set slot is unbound.
{
// Single identity matrix (bone 0 = identity)
glm::mat4 identity(1.0f);
VkBufferCreateInfo bci{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
bci.size = sizeof(glm::mat4);
bci.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
VmaAllocationCreateInfo aci{};
aci.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
aci.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
VmaAllocationInfo allocInfo{};
vmaCreateBuffer(ctx->getAllocator(), &bci, &aci,
&dummyBoneBuffer_, &dummyBoneAlloc_, &allocInfo);
if (allocInfo.pMappedData) {
memcpy(allocInfo.pMappedData, &identity, sizeof(identity));
}
dummyBoneSet_ = allocateBoneSet();
if (dummyBoneSet_) {
VkDescriptorBufferInfo bufInfo{};
bufInfo.buffer = dummyBoneBuffer_;
bufInfo.offset = 0;
bufInfo.range = sizeof(glm::mat4);
VkWriteDescriptorSet write{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
write.dstSet = dummyBoneSet_;
write.dstBinding = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
write.pBufferInfo = &bufInfo;
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
}
// --- Pipeline layouts ---
// Main M2 pipeline layout: set 0 = perFrame, set 1 = material, set 2 = bones
@ -746,6 +781,9 @@ void M2Renderer::shutdown() {
if (ribbonPipelineLayout_) { vkDestroyPipelineLayout(device, ribbonPipelineLayout_, nullptr); ribbonPipelineLayout_ = VK_NULL_HANDLE; }
// Destroy descriptor pools and layouts
if (dummyBoneBuffer_) { vmaDestroyBuffer(alloc, dummyBoneBuffer_, dummyBoneAlloc_); dummyBoneBuffer_ = VK_NULL_HANDLE; }
// dummyBoneSet_ is freed implicitly when boneDescPool_ is destroyed
dummyBoneSet_ = VK_NULL_HANDLE;
if (materialDescPool_) { vkDestroyDescriptorPool(device, materialDescPool_, nullptr); materialDescPool_ = VK_NULL_HANDLE; }
if (boneDescPool_) { vkDestroyDescriptorPool(device, boneDescPool_, nullptr); boneDescPool_ = VK_NULL_HANDLE; }
if (materialSetLayout_) { vkDestroyDescriptorSetLayout(device, materialSetLayout_, nullptr); materialSetLayout_ = VK_NULL_HANDLE; }
@ -812,7 +850,11 @@ VkDescriptorSet M2Renderer::allocateMaterialSet() {
ai.descriptorSetCount = 1;
ai.pSetLayouts = &materialSetLayout_;
VkDescriptorSet set = VK_NULL_HANDLE;
vkAllocateDescriptorSets(vkCtx_->getDevice(), &ai, &set);
VkResult result = vkAllocateDescriptorSets(vkCtx_->getDevice(), &ai, &set);
if (result != VK_SUCCESS) {
LOG_ERROR("M2Renderer: material descriptor set allocation failed (", result, ")");
return VK_NULL_HANDLE;
}
return set;
}
@ -822,7 +864,11 @@ VkDescriptorSet M2Renderer::allocateBoneSet() {
ai.descriptorSetCount = 1;
ai.pSetLayouts = &boneSetLayout_;
VkDescriptorSet set = VK_NULL_HANDLE;
vkAllocateDescriptorSets(vkCtx_->getDevice(), &ai, &set);
VkResult result = vkAllocateDescriptorSets(vkCtx_->getDevice(), &ai, &set);
if (result != VK_SUCCESS) {
LOG_ERROR("M2Renderer: bone descriptor set allocation failed (", result, ")");
return VK_NULL_HANDLE;
}
return set;
}
@ -1303,6 +1349,10 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
gpuModel.indexBuffer = buf.buffer;
gpuModel.indexAlloc = buf.allocation;
}
if (!gpuModel.vertexBuffer || !gpuModel.indexBuffer) {
LOG_ERROR("M2Renderer::loadModel: GPU buffer upload failed for model ", modelId);
}
}
// Load ALL textures from the model into a local vector.
@ -1751,6 +1801,7 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
}
models[modelId] = std::move(gpuModel);
spatialIndexDirty_ = true; // Map may have rehashed — refresh cachedModel pointers
LOG_DEBUG("Loaded M2 model: ", model.name, " (", models[modelId].vertexCount, " vertices, ",
models[modelId].indexCount / 3, " triangles, ", models[modelId].batches.size(), " batches)");
@ -2504,6 +2555,7 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
uint32_t currentModelId = UINT32_MAX;
const M2ModelGPU* currentModel = nullptr;
bool currentModelValid = false;
// State tracking
VkPipeline currentPipeline = VK_NULL_HANDLE;
@ -2519,6 +2571,12 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
float fadeAlpha;
};
// Validate per-frame descriptor set before any Vulkan commands
if (!perFrameSet) {
LOG_ERROR("M2Renderer::render: perFrameSet is VK_NULL_HANDLE — skipping M2 render");
return;
}
// Bind per-frame descriptor set (set 0) — shared across all draws
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipelineLayout_, 0, 1, &perFrameSet, 0, nullptr);
@ -2528,6 +2586,13 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
currentPipeline = opaquePipeline_;
bool opaquePass = true; // Pass 1 = opaque, pass 2 = transparent (set below for second pass)
// Bind dummy bone set (set 2) so non-animated draws have a valid binding.
// Animated instances override this with their real bone set per-instance.
if (dummyBoneSet_) {
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
pipelineLayout_, 2, 1, &dummyBoneSet_, 0, nullptr);
}
for (const auto& entry : sortedVisible_) {
if (entry.index >= instances.size()) continue;
auto& instance = instances[entry.index];
@ -2535,14 +2600,17 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
// Bind vertex + index buffers once per model group
if (entry.modelId != currentModelId) {
currentModelId = entry.modelId;
currentModelValid = false;
auto mdlIt = models.find(currentModelId);
if (mdlIt == models.end()) continue;
currentModel = &mdlIt->second;
if (!currentModel->vertexBuffer) continue;
if (!currentModel->vertexBuffer || !currentModel->indexBuffer) continue;
currentModelValid = true;
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(cmd, 0, 1, &currentModel->vertexBuffer, &offset);
vkCmdBindIndexBuffer(cmd, currentModel->indexBuffer, 0, VK_INDEX_TYPE_UINT16);
}
if (!currentModelValid) continue;
const M2ModelGPU& model = *currentModel;
@ -2785,7 +2853,6 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
continue;
}
vkCmdPushConstants(cmd, pipelineLayout_, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(pc), &pc);
vkCmdDrawIndexed(cmd, batch.indexCount, 1, batch.indexStart, 0, 0);
lastDrawCallCount++;
}
@ -2799,6 +2866,7 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
currentModelId = UINT32_MAX;
currentModel = nullptr;
currentModelValid = false;
// Reset pipeline to opaque so the first transparent bind always sets explicitly
currentPipeline = opaquePipeline_;
@ -2817,14 +2885,17 @@ void M2Renderer::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const
// `!opaquePass && !rawTransparent → continue` handles opaque skipping)
if (entry.modelId != currentModelId) {
currentModelId = entry.modelId;
currentModelValid = false;
auto mdlIt = models.find(currentModelId);
if (mdlIt == models.end()) continue;
currentModel = &mdlIt->second;
if (!currentModel->vertexBuffer) continue;
if (!currentModel->vertexBuffer || !currentModel->indexBuffer) continue;
currentModelValid = true;
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(cmd, 0, 1, &currentModel->vertexBuffer, &offset);
vkCmdBindIndexBuffer(cmd, currentModel->indexBuffer, 0, VK_INDEX_TYPE_UINT16);
}
if (!currentModelValid) continue;
const M2ModelGPU& model = *currentModel;
@ -4168,6 +4239,21 @@ void M2Renderer::clear() {
}
if (boneDescPool_) {
vkResetDescriptorPool(device, boneDescPool_, 0);
// Re-allocate the dummy bone set (invalidated by pool reset)
dummyBoneSet_ = allocateBoneSet();
if (dummyBoneSet_ && dummyBoneBuffer_) {
VkDescriptorBufferInfo bufInfo{};
bufInfo.buffer = dummyBoneBuffer_;
bufInfo.offset = 0;
bufInfo.range = sizeof(glm::mat4);
VkWriteDescriptorSet write{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
write.dstSet = dummyBoneSet_;
write.dstBinding = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
write.pBufferInfo = &bufInfo;
vkUpdateDescriptorSets(device, 1, &write, 0, nullptr);
}
}
}
models.clear();

View file

@ -562,7 +562,17 @@ std::shared_ptr<PendingTile> TerrainManager::prepareTile(int x, int y) {
// Pre-load WMO doodads (M2 models inside WMO)
if (!workerRunning.load()) return nullptr;
if (!wmoModel.doodadSets.empty() && !wmoModel.doodads.empty()) {
// Skip WMO doodads if this placement was already prepared by another tile's worker.
// This prevents 15+ copies of Stormwind's ~6000 doodads from being parsed
// simultaneously, which was the primary cause of OOM during world load.
bool wmoAlreadyPrepared = false;
if (placement.uniqueId != 0) {
std::lock_guard<std::mutex> lock(preparedWmoUniqueIdsMutex_);
wmoAlreadyPrepared = !preparedWmoUniqueIds_.insert(placement.uniqueId).second;
}
if (!wmoAlreadyPrepared && !wmoModel.doodadSets.empty() && !wmoModel.doodads.empty()) {
glm::mat4 wmoMatrix(1.0f);
wmoMatrix = glm::translate(wmoMatrix, pos);
wmoMatrix = glm::rotate(wmoMatrix, rot.z, glm::vec3(0, 0, 1));
@ -575,6 +585,7 @@ std::shared_ptr<PendingTile> TerrainManager::prepareTile(int x, int y) {
setsToLoad.push_back(placement.doodadSet);
}
std::unordered_set<uint32_t> loadedDoodadIndices;
std::unordered_set<uint32_t> wmoPreparedModelIds; // within-WMO model dedup
for (uint32_t setIdx : setsToLoad) {
const auto& doodadSet = wmoModel.doodadSets[setIdx];
for (uint32_t di = 0; di < doodadSet.count; di++) {
@ -599,15 +610,16 @@ std::shared_ptr<PendingTile> TerrainManager::prepareTile(int x, int y) {
uint32_t doodadModelId = static_cast<uint32_t>(std::hash<std::string>{}(m2Path));
// Skip file I/O if model already uploaded from a previous tile
// Skip file I/O if model already uploaded or already prepared within this WMO
bool modelAlreadyUploaded = false;
{
std::lock_guard<std::mutex> lock(uploadedM2IdsMutex_);
modelAlreadyUploaded = uploadedM2Ids_.count(doodadModelId) > 0;
}
bool modelAlreadyPreparedInWmo = !wmoPreparedModelIds.insert(doodadModelId).second;
pipeline::M2Model m2Model;
if (!modelAlreadyUploaded) {
if (!modelAlreadyUploaded && !modelAlreadyPreparedInWmo) {
std::vector<uint8_t> m2Data = assetManager->readFile(m2Path);
if (m2Data.empty()) continue;
@ -1404,7 +1416,11 @@ void TerrainManager::unloadTile(int x, int y) {
wmoRenderer->removeInstances(fit->wmoInstanceIds);
}
for (uint32_t uid : fit->tileUniqueIds) placedDoodadIds.erase(uid);
for (uint32_t uid : fit->tileWmoUniqueIds) placedWmoIds.erase(uid);
for (uint32_t uid : fit->tileWmoUniqueIds) {
placedWmoIds.erase(uid);
std::lock_guard<std::mutex> lock(preparedWmoUniqueIdsMutex_);
preparedWmoUniqueIds_.erase(uid);
}
finalizingTiles_.erase(fit);
return;
}
@ -1425,6 +1441,8 @@ void TerrainManager::unloadTile(int x, int y) {
}
for (uint32_t uid : tile->wmoUniqueIds) {
placedWmoIds.erase(uid);
std::lock_guard<std::mutex> lock(preparedWmoUniqueIdsMutex_);
preparedWmoUniqueIds_.erase(uid);
}
// Remove M2 doodad instances
@ -1509,6 +1527,10 @@ void TerrainManager::unloadAll() {
std::lock_guard<std::mutex> lock(uploadedM2IdsMutex_);
uploadedM2Ids_.clear();
}
{
std::lock_guard<std::mutex> lock(preparedWmoUniqueIdsMutex_);
preparedWmoUniqueIds_.clear();
}
LOG_INFO("Unloading all terrain tiles");
loadedTiles.clear();
@ -1561,6 +1583,10 @@ void TerrainManager::softReset() {
std::lock_guard<std::mutex> lock(uploadedM2IdsMutex_);
uploadedM2Ids_.clear();
}
{
std::lock_guard<std::mutex> lock(preparedWmoUniqueIdsMutex_);
preparedWmoUniqueIds_.clear();
}
// Clear tile cache — keys are (x,y) without map name, so stale entries from
// a different map with overlapping coordinates would produce wrong geometry.

View file

@ -257,8 +257,8 @@ void CharacterCreateScreen::updateAppearanceRanges() {
if (raceId != targetRaceId || sexId != targetSexId) continue;
uint32_t baseSection = dbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
if (baseSection == 0 && variationIndex == 0) {
skinMax = std::max(skinMax, static_cast<int>(colorIndex));
@ -284,8 +284,8 @@ void CharacterCreateScreen::updateAppearanceRanges() {
if (raceId != targetRaceId || sexId != targetSexId) continue;
uint32_t baseSection = dbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
if (baseSection == 1 && colorIndex == static_cast<uint32_t>(skin)) {
faceMax = std::max(faceMax, static_cast<int>(variationIndex));