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Fix off-by-one in ItemDisplayInfo texture component fields
Texture regions are at DBC fields 15-22, not 14-21. Field 14 is HelmetGeosetVis[1] (uint32), and getString() on it returned random strings from the DBC string block, causing garbled textures on players and missing leg textures on other characters.
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5 changed files with 30 additions and 28 deletions
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@ -6,9 +6,9 @@
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"ItemDisplayInfo": {
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"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
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"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
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"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
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"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
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"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
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"TextureArmUpper": 15, "TextureArmLower": 16, "TextureHand": 17,
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"TextureTorsoUpper": 18, "TextureTorsoLower": 19,
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"TextureLegUpper": 20, "TextureLegLower": 21, "TextureFoot": 22
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},
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"CharSections": {
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"RaceID": 1, "SexID": 2, "BaseSection": 3,
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