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feat(editor): rotate terrain 90 degrees clockwise
- Rotate 90 CW button in Mirror/Rotate section - Snapshots outer vertex heights into 129x129 grid, rotates in-place, writes back with inner vertices averaged from surrounding outers - Useful for reorienting terrain features or creating rotational symmetry (rotate + mirror for 4-way symmetric arenas)
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3 changed files with 53 additions and 1 deletions
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@ -627,7 +627,11 @@ void EditorUI::renderBrushPanel(EditorApp& app) {
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1), "Set start then end to apply");
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}
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if (ImGui::CollapsingHeader("Mirror Terrain")) {
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if (ImGui::CollapsingHeader("Mirror / Rotate")) {
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if (ImGui::Button("Rotate 90 CW", ImVec2(-1, 0))) {
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app.getTerrainEditor().rotateTerrain90();
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app.showToast("Terrain rotated 90 degrees");
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}
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if (ImGui::Button("Mirror X (Left<>Right)", ImVec2(-1, 0))) {
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app.getTerrainEditor().mirrorX();
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app.showToast("Terrain mirrored X");
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