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feat(editor): crater generator for lakes, arenas, impact sites
- Crater Generator in Sculpt panel: creates a bowl-shaped depression with configurable radius, depth, and raised rim height - Parabolic bowl interior with sinusoidal rim and smooth outer falloff - Perfect for creating lakes (fill with Water mode), arenas, or impact craters for volcanic zones - One click at cursor position, uses brush position for center
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@ -81,6 +81,9 @@ public:
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// Flatten a road between two points (smooths to average height along path)
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void flattenRoad(const glm::vec3& start, const glm::vec3& end, float width);
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// Create a crater at a position (bowl shape with raised rim)
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void createCrater(const glm::vec3& center, float radius, float depth, float rimHeight);
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// Import/export heightmap (raw 16-bit grayscale, 129x129)
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bool importHeightmap(const std::string& path, float heightScale);
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bool exportHeightmap(const std::string& path, float heightScale);
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