Implement SMSG_SPELLDAMAGESHIELD, SMSG_SPELLORDAMAGE_IMMUNE; route MSG_MOVE in SMSG_MULTIPLE_MOVES

- SMSG_SPELLDAMAGESHIELD: parse victim/caster/damage fields and show SPELL_DAMAGE
  combat text for player-relevant events (damage shields like Thorns)
- SMSG_SPELLORDAMAGE_IMMUNE: parse packed caster/victim guids and show new
  IMMUNE combat text type when player is involved in an immunity event
- Add CombatTextEntry::IMMUNE type to spell_defines.hpp and render it as
  white "Immune!" in the combat text overlay
- handleCompressedMoves: add MSG_MOVE_* routing so SMSG_MULTIPLE_MOVES
  sub-packets (player movement batches) are dispatched to handleOtherPlayerMovement
  instead of logged as unhandled; fix runtime-opcode lookup (non-static array)
This commit is contained in:
Kelsi 2026-03-09 20:15:34 -07:00
parent 1c1cdf0f23
commit 151303a20a
3 changed files with 68 additions and 3 deletions

View file

@ -51,7 +51,7 @@ struct CombatTextEntry {
enum Type : uint8_t {
MELEE_DAMAGE, SPELL_DAMAGE, HEAL, MISS, DODGE, PARRY, BLOCK,
CRIT_DAMAGE, CRIT_HEAL, PERIODIC_DAMAGE, PERIODIC_HEAL, ENVIRONMENTAL,
ENERGIZE, XP_GAIN
ENERGIZE, XP_GAIN, IMMUNE
};
Type type;
int32_t amount = 0;

View file

@ -4529,11 +4529,48 @@ void GameHandler::handlePacket(network::Packet& packet) {
// ---- Spell combat logs (consume) ----
case Opcode::SMSG_AURACASTLOG:
case Opcode::SMSG_SPELLBREAKLOG:
case Opcode::SMSG_SPELLDAMAGESHIELD:
case Opcode::SMSG_SPELLDAMAGESHIELD: {
// victimGuid(8) + casterGuid(8) + spellId(4) + damage(4) + schoolMask(4)
if (packet.getSize() - packet.getReadPos() < 24) {
packet.setReadPos(packet.getSize()); break;
}
uint64_t victimGuid = packet.readUInt64();
uint64_t casterGuid = packet.readUInt64();
/*uint32_t spellId =*/ packet.readUInt32();
uint32_t damage = packet.readUInt32();
/*uint32_t school =*/ packet.readUInt32();
// Show combat text: damage shield reflect
if (casterGuid == playerGuid) {
// We have a damage shield that reflected damage
addCombatText(CombatTextEntry::SPELL_DAMAGE, static_cast<int32_t>(damage), 0, true);
} else if (victimGuid == playerGuid) {
// A damage shield hit us (e.g. target's Thorns)
addCombatText(CombatTextEntry::SPELL_DAMAGE, static_cast<int32_t>(damage), 0, false);
}
break;
}
case Opcode::SMSG_SPELLORDAMAGE_IMMUNE: {
// casterGuid(packed) + victimGuid(packed) + uint32 spellId + uint8 saveType
if (packet.getSize() - packet.getReadPos() < 2) {
packet.setReadPos(packet.getSize()); break;
}
uint64_t casterGuid = UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() < 2) break;
uint64_t victimGuid = UpdateObjectParser::readPackedGuid(packet);
if (packet.getSize() - packet.getReadPos() < 5) break;
/*uint32_t spellId =*/ packet.readUInt32();
/*uint8_t saveType =*/ packet.readUInt8();
// Show IMMUNE text when the player is the caster (we hit an immune target)
// or the victim (we are immune)
if (casterGuid == playerGuid || victimGuid == playerGuid) {
addCombatText(CombatTextEntry::IMMUNE, 0, 0,
casterGuid == playerGuid);
}
break;
}
case Opcode::SMSG_SPELLDISPELLOG:
case Opcode::SMSG_SPELLINSTAKILLLOG:
case Opcode::SMSG_SPELLLOGEXECUTE:
case Opcode::SMSG_SPELLORDAMAGE_IMMUNE:
case Opcode::SMSG_SPELLSTEALLOG:
case Opcode::SMSG_SPELL_CHANCE_PROC_LOG:
case Opcode::SMSG_SPELL_CHANCE_RESIST_PUSHBACK:
@ -11496,6 +11533,26 @@ void GameHandler::handleCompressedMoves(network::Packet& packet) {
uint16_t monsterMoveWire = wireOpcode(Opcode::SMSG_MONSTER_MOVE);
uint16_t monsterMoveTransportWire = wireOpcode(Opcode::SMSG_MONSTER_MOVE_TRANSPORT);
// Player movement sub-opcodes (SMSG_MULTIPLE_MOVES carries MSG_MOVE_*)
// Not static — wireOpcode() depends on runtime active opcode table.
const std::array<uint16_t, 15> kMoveOpcodes = {
wireOpcode(Opcode::MSG_MOVE_START_FORWARD),
wireOpcode(Opcode::MSG_MOVE_START_BACKWARD),
wireOpcode(Opcode::MSG_MOVE_STOP),
wireOpcode(Opcode::MSG_MOVE_START_STRAFE_LEFT),
wireOpcode(Opcode::MSG_MOVE_START_STRAFE_RIGHT),
wireOpcode(Opcode::MSG_MOVE_STOP_STRAFE),
wireOpcode(Opcode::MSG_MOVE_JUMP),
wireOpcode(Opcode::MSG_MOVE_START_TURN_LEFT),
wireOpcode(Opcode::MSG_MOVE_START_TURN_RIGHT),
wireOpcode(Opcode::MSG_MOVE_STOP_TURN),
wireOpcode(Opcode::MSG_MOVE_SET_FACING),
wireOpcode(Opcode::MSG_MOVE_FALL_LAND),
wireOpcode(Opcode::MSG_MOVE_HEARTBEAT),
wireOpcode(Opcode::MSG_MOVE_START_SWIM),
wireOpcode(Opcode::MSG_MOVE_STOP_SWIM),
};
// Track unhandled sub-opcodes once per compressed packet (avoid log spam)
std::unordered_set<uint16_t> unhandledSeen;
@ -11521,6 +11578,10 @@ void GameHandler::handleCompressedMoves(network::Packet& packet) {
handleMonsterMove(subPacket);
} else if (subOpcode == monsterMoveTransportWire) {
handleMonsterMoveTransport(subPacket);
} else if (state == WorldState::IN_WORLD &&
std::find(kMoveOpcodes.begin(), kMoveOpcodes.end(), subOpcode) != kMoveOpcodes.end()) {
// Player/NPC movement update packed in SMSG_MULTIPLE_MOVES
handleOtherPlayerMovement(subPacket);
} else {
if (unhandledSeen.insert(subOpcode).second) {
LOG_INFO("SMSG_COMPRESSED_MOVES: unhandled sub-opcode 0x",

View file

@ -4671,6 +4671,10 @@ void GameScreen::renderCombatText(game::GameHandler& gameHandler) {
snprintf(text, sizeof(text), "+%d XP", entry.amount);
color = ImVec4(0.7f, 0.3f, 1.0f, alpha); // Purple for XP
break;
case game::CombatTextEntry::IMMUNE:
snprintf(text, sizeof(text), "Immune!");
color = ImVec4(0.9f, 0.9f, 0.9f, alpha); // White for immune
break;
default:
snprintf(text, sizeof(text), "%d", entry.amount);
color = ImVec4(1.0f, 1.0f, 1.0f, alpha);