From 156ddfad9a7d6677e03672b35006e5828a29dfa9 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Fri, 13 Mar 2026 06:22:51 -0700 Subject: [PATCH] fix: pass power type from POWER_DRAIN energize to color-code combat text SMSG_SPELLLOGEXECUTE POWER_DRAIN reads drainPower but was not passing it to addCombatText, so drained-resource returns showed as blue (mana) even for rage or energy. Now correctly colored following the energize palette added in the earlier commit. --- src/game/game_handler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/game/game_handler.cpp b/src/game/game_handler.cpp index d514606e..10f9f144 100644 --- a/src/game/game_handler.cpp +++ b/src/game/game_handler.cpp @@ -6203,7 +6203,8 @@ void GameHandler::handlePacket(network::Packet& packet) { if (drainTarget == playerGuid) addCombatText(CombatTextEntry::PERIODIC_DAMAGE, static_cast(drainAmount), exeSpellId, false); else if (isPlayerCaster) - addCombatText(CombatTextEntry::ENERGIZE, static_cast(drainAmount), exeSpellId, true); + addCombatText(CombatTextEntry::ENERGIZE, static_cast(drainAmount), exeSpellId, true, + static_cast(drainPower)); } LOG_DEBUG("SMSG_SPELLLOGEXECUTE POWER_DRAIN: spell=", exeSpellId, " power=", drainPower, " amount=", drainAmount);