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Add body type selection for nonbinary characters and reduce preview rotation sensitivity
Nonbinary characters can now choose between masculine and feminine body types in character creation, with real-time preview updates and full appearance customization. Body type preference is saved to character config and persists across sessions. Also reduces character preview drag-to-rotate sensitivity from 0.5 to 0.2 for better control.
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8 changed files with 50 additions and 11 deletions
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@ -23,7 +23,7 @@ public:
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bool loadCharacter(game::Race race, game::Gender gender,
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uint8_t skin, uint8_t face,
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uint8_t hairStyle, uint8_t hairColor,
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uint8_t facialHair);
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uint8_t facialHair, bool useFemaleModel = false);
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void update(float deltaTime);
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void render();
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