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fix(editor): filter bad M2 models, toast on tile not found, robustness
- Filter known effect/particle models from NPC presets (alliancebomb, blackhole, etc.) that cause vertex explosions — these are particle effect models misclassified as creatures - "Find Tile" button now shows toast when no ADT exists for a map - Vertex validation catches NaN/infinite/extreme positions before GPU - These models are now skipped entirely from the creature browser
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parent
c60ddcfed4
commit
16308011ee
2 changed files with 18 additions and 2 deletions
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@ -356,8 +356,9 @@ void EditorUI::renderLoadDialog(EditorApp& app) {
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ImGui::TextColored(ImVec4(0.9f, 0.4f, 0.3f, 1), "Tile not found");
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ImGui::SameLine();
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if (ImGui::SmallButton("Find Valid Tile")) {
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if (ImGui::SmallButton("Find Tile")) {
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bool found = false;
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// Scan center range first (open world maps)
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for (int x = 25; x < 45 && !found; x++) {
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for (int y = 25; y < 45 && !found; y++) {
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std::string tp = "world\\maps\\" + mapLower + "\\" + mapLower + "_" +
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@ -367,6 +368,7 @@ void EditorUI::renderLoadDialog(EditorApp& app) {
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}
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}
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}
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// Full scan for dungeons/instances
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if (!found) {
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for (int x = 0; x < 64 && !found; x++) {
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for (int y = 0; y < 64 && !found; y++) {
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@ -378,8 +380,9 @@ void EditorUI::renderLoadDialog(EditorApp& app) {
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}
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}
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}
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if (!found) app.showToast("No ADT tiles found for this map");
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}
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if (ImGui::IsItemHovered()) ImGui::SetTooltip("Scans for the first available tile");
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if (ImGui::IsItemHovered()) ImGui::SetTooltip("Auto-find first available tile");
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}
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ImGui::Spacing();
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