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debug: add GO interaction diagnostics at every decision point
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Adds [GO-DIAG] WARNING-level logs at: - Right-click dispatch (raypick hit / re-interact with target) - interactWithGameObject entry + all BLOCKED paths - SMSG_SPELL_GO (wasInTimedCast, lastGoGuid, pendingGoGuid state) - SMSG_LOOT_RESPONSE (items, gold, guid) - Raypick candidate GO positions (entity pos + hit center + radius) These logs will pinpoint exactly where the interaction fails: - No GO-DIAG lines = GOs not in entity manager / not visible - Raypick GO pos=(0,0,0) = GO position not set from update block - BLOCKED = guard condition preventing interaction - SPELL_GO wasInTimedCast=false = timer race (already fixed)
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parent
5e83d04f4a
commit
169595433a
4 changed files with 34 additions and 3 deletions
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@ -3084,6 +3084,8 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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if (gameHandler.hasTarget()) {
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auto target = gameHandler.getTarget();
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if (target && target->getType() == game::ObjectType::GAMEOBJECT) {
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LOG_WARNING("[GO-DIAG] Right-click: re-interacting with targeted GO 0x",
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std::hex, target->getGuid(), std::dec);
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gameHandler.setTarget(target->getGuid());
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gameHandler.interactWithGameObject(target->getGuid());
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return;
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@ -3156,6 +3158,18 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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hitCenter = core::coords::canonicalToRender(
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glm::vec3(entity->getX(), entity->getY(), entity->getZ()));
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hitCenter.z += heightOffset;
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// Log each unique GO's raypick position once
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if (t == game::ObjectType::GAMEOBJECT) {
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static std::unordered_set<uint64_t> goPickLog;
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if (goPickLog.insert(guid).second) {
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auto go = std::static_pointer_cast<game::GameObject>(entity);
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LOG_WARNING("[GO-DIAG] Raypick GO: guid=0x", std::hex, guid, std::dec,
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" entry=", go->getEntry(), " name='", go->getName(),
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"' pos=(", entity->getX(), ",", entity->getY(), ",", entity->getZ(),
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") center=(", hitCenter.x, ",", hitCenter.y, ",", hitCenter.z,
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") r=", hitRadius);
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}
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}
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} else {
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hitRadius = std::max(hitRadius * 1.1f, 0.6f);
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}
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@ -3216,6 +3230,8 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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if (closestGuid != 0) {
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if (closestType == game::ObjectType::GAMEOBJECT) {
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LOG_WARNING("[GO-DIAG] Right-click: raypick hit GO 0x",
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std::hex, closestGuid, std::dec);
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gameHandler.setTarget(closestGuid);
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gameHandler.interactWithGameObject(closestGuid);
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return;
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