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debug: add GO interaction diagnostics at every decision point
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Adds [GO-DIAG] WARNING-level logs at: - Right-click dispatch (raypick hit / re-interact with target) - interactWithGameObject entry + all BLOCKED paths - SMSG_SPELL_GO (wasInTimedCast, lastGoGuid, pendingGoGuid state) - SMSG_LOOT_RESPONSE (items, gold, guid) - Raypick candidate GO positions (entity pos + hit center + radius) These logs will pinpoint exactly where the interaction fails: - No GO-DIAG lines = GOs not in entity manager / not visible - Raypick GO pos=(0,0,0) = GO position not set from update block - BLOCKED = guard condition preventing interaction - SPELL_GO wasInTimedCast=false = timer race (already fixed)
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5e83d04f4a
commit
169595433a
4 changed files with 34 additions and 3 deletions
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@ -6114,10 +6114,14 @@ void GameHandler::interactWithNpc(uint64_t guid) {
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}
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void GameHandler::interactWithGameObject(uint64_t guid) {
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if (guid == 0) return;
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if (!isInWorld()) return;
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LOG_WARNING("[GO-DIAG] interactWithGameObject called: guid=0x", std::hex, guid, std::dec);
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if (guid == 0) { LOG_WARNING("[GO-DIAG] BLOCKED: guid==0"); return; }
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if (!isInWorld()) { LOG_WARNING("[GO-DIAG] BLOCKED: not in world"); return; }
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// Do not overlap an actual spell cast.
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if (spellHandler_ && spellHandler_->casting_ && spellHandler_->currentCastSpellId_ != 0) return;
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if (spellHandler_ && spellHandler_->casting_ && spellHandler_->currentCastSpellId_ != 0) {
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LOG_WARNING("[GO-DIAG] BLOCKED: already casting spellId=", spellHandler_->currentCastSpellId_);
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return;
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}
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// Always clear melee intent before GO interactions.
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stopAutoAttack();
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// Set the pending GO guid so that:
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@ -695,6 +695,9 @@ void InventoryHandler::handleLootResponse(network::Packet& packet) {
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const bool wotlkLoot = isActiveExpansion("wotlk");
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if (!LootResponseParser::parse(packet, currentLoot_, wotlkLoot)) return;
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const bool hasLoot = !currentLoot_.items.empty() || currentLoot_.gold > 0;
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LOG_WARNING("[GO-DIAG] SMSG_LOOT_RESPONSE: guid=0x", std::hex, currentLoot_.lootGuid, std::dec,
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" items=", currentLoot_.items.size(), " gold=", currentLoot_.gold,
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" hasLoot=", hasLoot);
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if (!hasLoot && owner_.isCasting() && owner_.getCurrentCastSpellId() != 0 && lastInteractedGoGuid_ != 0) {
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LOG_DEBUG("Ignoring empty SMSG_LOOT_RESPONSE during gather cast");
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return;
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@ -948,6 +948,12 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
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const bool wasInTimedCast = casting_ && (data.spellId == currentCastSpellId_);
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LOG_WARNING("[GO-DIAG] SPELL_GO: spellId=", data.spellId,
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" casting=", casting_, " currentCast=", currentCastSpellId_,
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" wasInTimedCast=", wasInTimedCast,
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" lastGoGuid=0x", std::hex, owner_.lastInteractedGoGuid_,
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" pendingGoGuid=0x", owner_.pendingGameObjectInteractGuid_, std::dec);
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casting_ = false;
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castIsChannel_ = false;
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currentCastSpellId_ = 0;
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@ -955,6 +961,8 @@ void SpellHandler::handleSpellGo(network::Packet& packet) {
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// Gather node looting: re-send CMSG_LOOT now that the cast completed.
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if (wasInTimedCast && owner_.lastInteractedGoGuid_ != 0) {
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LOG_WARNING("[GO-DIAG] Sending CMSG_LOOT for GO 0x", std::hex,
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owner_.lastInteractedGoGuid_, std::dec);
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owner_.lootTarget(owner_.lastInteractedGoGuid_);
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owner_.lastInteractedGoGuid_ = 0;
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}
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@ -3084,6 +3084,8 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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if (gameHandler.hasTarget()) {
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auto target = gameHandler.getTarget();
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if (target && target->getType() == game::ObjectType::GAMEOBJECT) {
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LOG_WARNING("[GO-DIAG] Right-click: re-interacting with targeted GO 0x",
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std::hex, target->getGuid(), std::dec);
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gameHandler.setTarget(target->getGuid());
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gameHandler.interactWithGameObject(target->getGuid());
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return;
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@ -3156,6 +3158,18 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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hitCenter = core::coords::canonicalToRender(
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glm::vec3(entity->getX(), entity->getY(), entity->getZ()));
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hitCenter.z += heightOffset;
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// Log each unique GO's raypick position once
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if (t == game::ObjectType::GAMEOBJECT) {
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static std::unordered_set<uint64_t> goPickLog;
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if (goPickLog.insert(guid).second) {
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auto go = std::static_pointer_cast<game::GameObject>(entity);
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LOG_WARNING("[GO-DIAG] Raypick GO: guid=0x", std::hex, guid, std::dec,
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" entry=", go->getEntry(), " name='", go->getName(),
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"' pos=(", entity->getX(), ",", entity->getY(), ",", entity->getZ(),
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") center=(", hitCenter.x, ",", hitCenter.y, ",", hitCenter.z,
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") r=", hitRadius);
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}
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}
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} else {
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hitRadius = std::max(hitRadius * 1.1f, 0.6f);
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}
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@ -3216,6 +3230,8 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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if (closestGuid != 0) {
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if (closestType == game::ObjectType::GAMEOBJECT) {
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LOG_WARNING("[GO-DIAG] Right-click: raypick hit GO 0x",
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std::hex, closestGuid, std::dec);
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gameHandler.setTarget(closestGuid);
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gameHandler.interactWithGameObject(closestGuid);
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return;
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