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fix(editor): ID counter resets, quest panel guard, zone rename, load paths
Bug fixes: - ObjectPlacer::clearAll() now resets uniqueIdCounter_ to 1 - NpcSpawner::clearAll() added with idCounter_ reset (was manual clear) - clearAllObjects() uses NpcSpawner::clearAll() instead of manual clear - Quest panel has terrain-loaded guard (prevents crash before loading) Features: - Zone rename: editable map name field in Info panel (press Enter) - Load objects/creatures/quests from both output/ and custom_zones/ directories (WOT zones from custom_zones now get their NPCs loaded)
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parent
10a63f0581
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16a34afbf6
5 changed files with 31 additions and 13 deletions
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@ -1814,6 +1814,10 @@ void EditorUI::renderQuestPanel(EditorApp& app) {
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ImGui::SetNextWindowPos(ImVec2(vp->Size.x - 400, 90), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(390, 600), ImGuiCond_FirstUseEver);
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if (ImGui::Begin("Quest Editor")) {
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if (!app.hasTerrainLoaded()) {
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Load or create terrain first");
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ImGui::End(); return;
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}
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auto& qe = app.getQuestEditor();
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auto& tmpl = qe.getTemplate();
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@ -2245,8 +2249,16 @@ void EditorUI::renderPropertiesPanel(EditorApp& app) {
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if (ImGui::Begin("Info")) {
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auto* tr = app.getTerrainRenderer();
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if (tr && tr->getChunkCount() > 0) {
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ImGui::Text("Map: %s [%d, %d]", app.getLoadedMap().c_str(),
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app.getLoadedTileX(), app.getLoadedTileY());
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static char renameBuf[128] = {};
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std::strncpy(renameBuf, app.getLoadedMap().c_str(), sizeof(renameBuf) - 1);
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ImGui::SetNextItemWidth(140);
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if (ImGui::InputText("##mapname", renameBuf, sizeof(renameBuf),
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ImGuiInputTextFlags_EnterReturnsTrue)) {
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app.setMapName(renameBuf);
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app.showToast("Zone renamed: " + std::string(renameBuf));
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}
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ImGui::SameLine();
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ImGui::Text("[%d, %d]", app.getLoadedTileX(), app.getLoadedTileY());
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ImGui::Text("Chunks: %d Tris: %d", tr->getChunkCount(), tr->getTriangleCount());
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ImGui::Text("Objects: %zu NPCs: %zu",
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app.getObjectPlacer().objectCount(),
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