mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 17:13:51 +00:00
fix(editor): ID counter resets, quest panel guard, zone rename, load paths
Bug fixes: - ObjectPlacer::clearAll() now resets uniqueIdCounter_ to 1 - NpcSpawner::clearAll() added with idCounter_ reset (was manual clear) - clearAllObjects() uses NpcSpawner::clearAll() instead of manual clear - Quest panel has terrain-loaded guard (prevents crash before loading) Features: - Zone rename: editable map name field in Info panel (press Enter) - Load objects/creatures/quests from both output/ and custom_zones/ directories (WOT zones from custom_zones now get their NPCs loaded)
This commit is contained in:
parent
10a63f0581
commit
16a34afbf6
5 changed files with 31 additions and 13 deletions
|
|
@ -73,6 +73,7 @@ public:
|
|||
const std::vector<CreatureSpawn>& getSpawns() const { return spawns_; }
|
||||
std::vector<CreatureSpawn>& getSpawns() { return spawns_; }
|
||||
size_t spawnCount() const { return spawns_.size(); }
|
||||
void clearAll() { spawns_.clear(); selectedIdx_ = -1; idCounter_ = 1; }
|
||||
|
||||
// Serialize to/from JSON
|
||||
bool saveToFile(const std::string& path) const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue