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feat(editor): add --gen-texture-bark tree-bark pattern
Vertical streaks of varying brightness (per-column hash gives each streak a stable shade in 0.85..1.10) sway-warped per-row via a slow cosine offset, plus dark vertical cracks at random columns where bark splits as the trunk expands. Defaults: density=0.04 (~4% of columns become cracks), seed=1. Useful for tree-trunk textures, wooden palisades, bark-clad buildings. Brings the procedural texture pattern set to 24.
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3 changed files with 116 additions and 1 deletions
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@ -571,7 +571,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-wood", "--gen-texture-grass", "--gen-texture-fabric",
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"--gen-texture-cobble", "--gen-texture-marble", "--gen-texture-metal",
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"--gen-texture-leather", "--gen-texture-sand", "--gen-texture-snow",
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"--gen-texture-lava", "--gen-texture-tile",
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"--gen-texture-lava", "--gen-texture-tile", "--gen-texture-bark",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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