mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-24 00:00:13 +00:00
Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
Every uploadBuffer/VkTexture::upload called immediateSubmit which did a separate vkQueueSubmit + vkWaitForFences. Loading a single creature model with textures caused 4-8+ fence waits; terrain chunks caused 80+ per batch. Added beginUploadBatch/endUploadBatch to VkContext: records all upload commands into a single command buffer, submits once with one fence wait. Staging buffers are deferred for cleanup after the batch completes. Wrapped in batch mode: - CharacterRenderer::loadModel (creature VB/IB + textures) - M2Renderer::loadModel (doodad VB/IB + textures) - TerrainRenderer::loadTerrain/loadTerrainIncremental (chunk geometry + textures) - TerrainRenderer::uploadPreloadedTextures - WMORenderer::loadModel (group geometry + textures)
This commit is contained in:
parent
884b72bc1c
commit
16b4336700
8 changed files with 97 additions and 4 deletions
|
|
@ -1185,6 +1185,10 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
|
|||
}
|
||||
}
|
||||
|
||||
// Batch all GPU uploads (VB, IB, textures) into a single command buffer
|
||||
// submission with one fence wait, instead of one fence wait per upload.
|
||||
vkCtx_->beginUploadBatch();
|
||||
|
||||
if (hasGeometry) {
|
||||
// Create VBO with interleaved vertex data
|
||||
// Format: position (3), normal (3), texcoord0 (2), texcoord1 (2), boneWeights (4), boneIndices (4 as float)
|
||||
|
|
@ -1536,6 +1540,8 @@ bool M2Renderer::loadModel(const pipeline::M2Model& model, uint32_t modelId) {
|
|||
}
|
||||
}
|
||||
|
||||
vkCtx_->endUploadBatch();
|
||||
|
||||
// Allocate Vulkan descriptor sets and UBOs for each batch
|
||||
for (auto& bgpu : gpuModel.batches) {
|
||||
// Create combined UBO for M2Params (binding 1) + M2Material (binding 2)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue