Raise diagnostic log thresholds to reduce log noise

SLOW update stages: 3ms → 50ms, renderer update: 5ms → 50ms,
loadModel/processAsync/spawnCreature: 3ms → 100ms,
terrain/camera: 3-5ms → 50ms. Remove per-frame spawn breakdown.
This commit is contained in:
Kelsi 2026-03-07 18:43:13 -08:00
parent 02cf0e4df3
commit 16c6c2b6a0
2 changed files with 8 additions and 25 deletions

View file

@ -2434,7 +2434,7 @@ void Renderer::update(float deltaTime) {
cameraController->update(deltaTime);
auto cameraEnd = std::chrono::steady_clock::now();
lastCameraUpdateMs = std::chrono::duration<double, std::milli>(cameraEnd - cameraStart).count();
if (lastCameraUpdateMs > 3.0) {
if (lastCameraUpdateMs > 50.0) {
LOG_WARNING("SLOW cameraController->update: ", lastCameraUpdateMs, "ms");
}
@ -2534,7 +2534,7 @@ void Renderer::update(float deltaTime) {
terrainManager->update(*camera, deltaTime);
float terrMs = std::chrono::duration<float, std::milli>(
std::chrono::steady_clock::now() - terrStart).count();
if (terrMs > 5.0f) {
if (terrMs > 50.0f) {
LOG_WARNING("SLOW terrainManager->update: ", terrMs, "ms");
}
}