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Fix instance portals: WDT byte order, box trigger sizing, suppress ping-pong, WMO cache cleanup
- Fix WDT chunk magic constants to big-endian ASCII (matching ADTLoader) - Add minimum effective size for box area triggers (90 units, like sphere 45-unit radius) - Add areaTriggerSuppressFirst_ flag to prevent portal ping-pong on map transfer - Add WMORenderer::clearAll() to clear models/textures on map change (prevents GPU crash) - Increase WMO texture cache default to 8GB - Fix setMapName called after loadTestTerrain so WMO renderer exists - Save/restore player position around CMSG_AREATRIGGER to prevent bad DB persistence
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6 changed files with 120 additions and 41 deletions
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@ -1500,6 +1500,7 @@ private:
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std::vector<AreaTriggerEntry> areaTriggers_;
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std::unordered_set<uint32_t> activeAreaTriggers_; // triggers player is currently inside
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float areaTriggerCheckTimer_ = 0.0f;
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bool areaTriggerSuppressFirst_ = false; // suppress first check after map transfer
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float castTimeTotal = 0.0f;
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std::array<ActionBarSlot, 12> actionBar{};
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