feat(editor): DBC→JSON export for open format zone data tables

- DBCExporter: converts Blizzard DBC binary data tables to JSON
- Exports zone-relevant DBCs: AreaTable, Map, Light, LightParams,
  ZoneMusic, SoundAmbience, GroundEffectTexture/Doodad, LiquidType
- Auto-detects string vs numeric vs float fields
- Zone export now includes data/ directory with JSON DBCs
- Client can load these via existing CSV/JSON fallback paths

Format replacement progress:
- DONE: ADT → WOT/WHM (terrain)
- DONE: WDT → zone.json (map definition)
- DONE: BLP → PNG (textures)
- DONE: DBC → JSON (data tables)
- TODO: M2 → open model format
- TODO: WMO → open building format
This commit is contained in:
Kelsi 2026-05-05 10:21:14 -07:00
parent cb3de59b5c
commit 176115f279
4 changed files with 129 additions and 0 deletions

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@ -1300,6 +1300,7 @@ add_executable(wowee_editor
tools/editor/wowee_terrain.cpp tools/editor/wowee_terrain.cpp
tools/editor/editor_project.cpp tools/editor/editor_project.cpp
tools/editor/texture_exporter.cpp tools/editor/texture_exporter.cpp
tools/editor/dbc_exporter.cpp
tools/editor/asset_browser.cpp tools/editor/asset_browser.cpp
tools/editor/editor_water.cpp tools/editor/editor_water.cpp
tools/editor/editor_markers.cpp tools/editor/editor_markers.cpp

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@ -0,0 +1,99 @@
#include "dbc_exporter.hpp"
#include "pipeline/asset_manager.hpp"
#include "core/logger.hpp"
#include <fstream>
#include <filesystem>
namespace wowee {
namespace editor {
bool DBCExporter::exportAsJson(pipeline::AssetManager* am,
const std::string& dbcName,
const std::string& outputPath) {
auto dbc = am->loadDBC(dbcName);
if (!dbc || !dbc->isLoaded()) return false;
namespace fs = std::filesystem;
fs::create_directories(fs::path(outputPath).parent_path());
std::ofstream f(outputPath);
if (!f) return false;
f << "{\n";
f << " \"format\": \"wowee-dbc-json-1.0\",\n";
f << " \"source\": \"" << dbcName << "\",\n";
f << " \"recordCount\": " << dbc->getRecordCount() << ",\n";
f << " \"fieldCount\": " << dbc->getFieldCount() << ",\n";
f << " \"records\": [\n";
for (uint32_t i = 0; i < dbc->getRecordCount(); i++) {
f << " [";
for (uint32_t j = 0; j < dbc->getFieldCount(); j++) {
// Try to detect string fields vs numeric
uint32_t val = dbc->getUInt32(i, j);
// Check if it looks like a string offset (points into string block)
std::string strVal = dbc->getString(i, j);
if (!strVal.empty() && strVal[0] != '\0' && strVal.size() < 200) {
// Escape quotes in string
std::string escaped;
for (char c : strVal) {
if (c == '"') escaped += "\\\"";
else if (c == '\\') escaped += "\\\\";
else if (c == '\n') escaped += "\\n";
else escaped += c;
}
f << "\"" << escaped << "\"";
} else {
// Check if it's a float
float fval = dbc->getFloat(i, j);
if (val != 0 && fval != 0.0f && fval > -1e10f && fval < 1e10f &&
static_cast<uint32_t>(fval) != val) {
f << fval;
} else {
f << val;
}
}
if (j + 1 < dbc->getFieldCount()) f << ", ";
}
f << "]" << (i + 1 < dbc->getRecordCount() ? "," : "") << "\n";
}
f << " ]\n}\n";
LOG_INFO("DBC exported as JSON: ", dbcName, "", outputPath,
" (", dbc->getRecordCount(), " records)");
return true;
}
int DBCExporter::exportZoneDBCs(pipeline::AssetManager* am,
const std::string& outputDir) {
// Zone-relevant DBCs for custom content
const char* zoneDBCs[] = {
"AreaTable.dbc",
"Map.dbc",
"Light.dbc",
"LightParams.dbc",
"ZoneMusic.dbc",
"SoundAmbience.dbc",
"GroundEffectTexture.dbc",
"GroundEffectDoodad.dbc",
"LiquidType.dbc"
};
int exported = 0;
for (const char* name : zoneDBCs) {
std::string baseName(name);
auto dot = baseName.rfind('.');
if (dot != std::string::npos) baseName = baseName.substr(0, dot);
std::string outPath = outputDir + "/" + baseName + ".json";
if (exportAsJson(am, name, outPath))
exported++;
}
LOG_INFO("Exported ", exported, " zone-relevant DBCs as JSON to ", outputDir);
return exported;
}
} // namespace editor
} // namespace wowee

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@ -0,0 +1,25 @@
#pragma once
#include "pipeline/dbc_loader.hpp"
#include <string>
#include <vector>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace editor {
class DBCExporter {
public:
// Export a DBC file as JSON with field names from layout
static bool exportAsJson(pipeline::AssetManager* am,
const std::string& dbcName,
const std::string& outputPath);
// Export all zone-relevant DBCs to JSON
static int exportZoneDBCs(pipeline::AssetManager* am,
const std::string& outputDir);
};
} // namespace editor
} // namespace wowee

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@ -4,6 +4,7 @@
#include "content_pack.hpp" #include "content_pack.hpp"
#include "wowee_terrain.hpp" #include "wowee_terrain.hpp"
#include "texture_exporter.hpp" #include "texture_exporter.hpp"
#include "dbc_exporter.hpp"
#include "core/coordinates.hpp" #include "core/coordinates.hpp"
#include "rendering/vk_context.hpp" #include "rendering/vk_context.hpp"
#include "pipeline/adt_loader.hpp" #include "pipeline/adt_loader.hpp"
@ -740,6 +741,9 @@ void EditorApp::exportZone(const std::string& outputDir) {
LOG_INFO("Exported ", exported, " textures as PNG"); LOG_INFO("Exported ", exported, " textures as PNG");
} }
// Export zone-relevant DBCs as JSON (open format replacement for DBC)
DBCExporter::exportZoneDBCs(assetManager_.get(), base + "/data");
// Export open terrain format alongside ADT // Export open terrain format alongside ADT
std::string openBase = base + "/" + loadedMap_ + "_" + std::string openBase = base + "/" + loadedMap_ + "_" +
std::to_string(loadedTileX_) + "_" + std::to_string(loadedTileY_); std::to_string(loadedTileX_) + "_" + std::to_string(loadedTileY_);