feat: increase smoke particle emission rate from 8 to 16 per second for denser effects

This commit is contained in:
Kelsi 2026-03-11 09:30:57 -07:00
parent 1808d98978
commit 176b8bdc3d

View file

@ -2031,7 +2031,7 @@ void M2Renderer::update(float deltaTime, const glm::vec3& cameraPos, const glm::
std::uniform_real_distribution<float> distDrift(-0.2f, 0.2f);
smokeEmitAccum += deltaTime;
float emitInterval = 1.0f / 8.0f; // 8 particles per second per emitter
float emitInterval = 1.0f / 16.0f; // 16 particles per second per emitter
if (smokeEmitAccum >= emitInterval &&
static_cast<int>(smokeParticles.size()) < MAX_SMOKE_PARTICLES) {