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feat: parse and display item level and required level in tooltips
- Add itemLevel/requiredLevel fields to ItemQueryResponseData (parsed from SMSG_ITEM_QUERY_SINGLE_RESPONSE) and ItemDef - Propagate through all 5 rebuildOnlineInventory() paths - Show "Item Level N" and "Requires Level N" in item tooltip in standard WoW order (below item name, above required level/stats)
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parent
67db7383ad
commit
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5 changed files with 22 additions and 2 deletions
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@ -10758,6 +10758,8 @@ void GameHandler::rebuildOnlineInventory() {
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def.agility = infoIt->second.agility;
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def.intellect = infoIt->second.intellect;
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def.spirit = infoIt->second.spirit;
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def.itemLevel = infoIt->second.itemLevel;
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def.requiredLevel = infoIt->second.requiredLevel;
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} else {
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def.name = "Item " + std::to_string(def.itemId);
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queryItemInfo(def.itemId, guid);
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@ -10798,6 +10800,8 @@ void GameHandler::rebuildOnlineInventory() {
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def.agility = infoIt->second.agility;
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def.intellect = infoIt->second.intellect;
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def.spirit = infoIt->second.spirit;
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def.itemLevel = infoIt->second.itemLevel;
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def.requiredLevel = infoIt->second.requiredLevel;
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} else {
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def.name = "Item " + std::to_string(def.itemId);
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queryItemInfo(def.itemId, guid);
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@ -10873,6 +10877,8 @@ void GameHandler::rebuildOnlineInventory() {
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def.agility = infoIt->second.agility;
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def.intellect = infoIt->second.intellect;
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def.spirit = infoIt->second.spirit;
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def.itemLevel = infoIt->second.itemLevel;
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def.requiredLevel = infoIt->second.requiredLevel;
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def.bagSlots = infoIt->second.containerSlots;
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} else {
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def.name = "Item " + std::to_string(def.itemId);
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@ -10915,6 +10921,8 @@ void GameHandler::rebuildOnlineInventory() {
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def.agility = infoIt->second.agility;
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def.intellect = infoIt->second.intellect;
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def.spirit = infoIt->second.spirit;
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def.itemLevel = infoIt->second.itemLevel;
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def.requiredLevel = infoIt->second.requiredLevel;
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def.sellPrice = infoIt->second.sellPrice;
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def.bagSlots = infoIt->second.containerSlots;
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} else {
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@ -10998,6 +11006,8 @@ void GameHandler::rebuildOnlineInventory() {
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def.agility = infoIt->second.agility;
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def.intellect = infoIt->second.intellect;
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def.spirit = infoIt->second.spirit;
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def.itemLevel = infoIt->second.itemLevel;
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def.requiredLevel = infoIt->second.requiredLevel;
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def.sellPrice = infoIt->second.sellPrice;
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def.bagSlots = infoIt->second.containerSlots;
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} else {
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