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feat: parse and display item level and required level in tooltips
- Add itemLevel/requiredLevel fields to ItemQueryResponseData (parsed from SMSG_ITEM_QUERY_SINGLE_RESPONSE) and ItemDef - Propagate through all 5 rebuildOnlineInventory() paths - Show "Item Level N" and "Requires Level N" in item tooltip in standard WoW order (below item name, above required level/stats)
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parent
67db7383ad
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1793549550
5 changed files with 22 additions and 2 deletions
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@ -1714,6 +1714,9 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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ImVec4 qColor = getQualityColor(item.quality);
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ImGui::TextColored(qColor, "%s", item.name.c_str());
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if (item.itemLevel > 0) {
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 0.7f), "Item Level %u", item.itemLevel);
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}
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if (item.itemId == 6948 && gameHandler_) {
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uint32_t mapId = 0;
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@ -1819,6 +1822,9 @@ void InventoryScreen::renderItemTooltip(const game::ItemDef& item, const game::I
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if (!bonusLine.empty()) {
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ImGui::TextColored(green, "%s", bonusLine.c_str());
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}
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if (item.requiredLevel > 1) {
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ImGui::TextColored(ImVec4(1.0f, 0.5f, 0.5f, 1.0f), "Requires Level %u", item.requiredLevel);
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}
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if (item.maxDurability > 0) {
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float durPct = static_cast<float>(item.curDurability) / static_cast<float>(item.maxDurability);
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ImVec4 durColor;
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