feat(editor): add --gen-mesh-firepit camp firepit primitive

54th procedural mesh primitive. Builds a recognizable
campfire setup from axis-aligned boxes only:

  • ring of N stone cubes evenly placed at radius ringR
    around the firepit center, sitting on the ground
  • two crossed log boxes at the center (one along X,
    one along Z, slightly raised) — the unmistakable
    visual cue separating a firepit from a generic
    decorative stone ring

Pairs naturally with --gen-mesh-tent for outdoor camp
set dressing (Horde encampments, Defias hideouts, scout
overlooks). Default 0.5-radius ring with 8 stones reads
cleanly at 1:1 player scale.
This commit is contained in:
Kelsi 2026-05-09 10:37:37 -07:00
parent 86377df7ad
commit 17a53f192f
3 changed files with 115 additions and 1 deletions

View file

@ -204,6 +204,8 @@ void printUsage(const char* argv0) {
std::printf(" Bookshelf: 5-panel cabinet with N-1 shelves and rows of varied book boxes (default 1.5/2.0/0.4/4)\n");
std::printf(" --gen-mesh-tent <wom-base> [length] [width] [height] [doorH] [doorW]\n");
std::printf(" Tent: A-frame canvas tent — ridge along X, two sloped roof panels, two gables, door notch on +X (default 1.6/1.0/0.9/0.5/0.4)\n");
std::printf(" --gen-mesh-firepit <wom-base> [ringR] [stones] [stoneSize] [logLen] [logThick]\n");
std::printf(" Firepit: ring of N stone cubes around 2 crossed log boxes (default 0.5/8/0.10/0.45/0.05)\n");
std::printf(" --gen-mesh-table <wom-base> [width] [depth] [height] [legThick] [topThick]\n");
std::printf(" Table: flat top slab on 4 corner legs (default 1.6/1.0/0.85/0.10/0.06)\n");
std::printf(" --gen-mesh-lamppost <wom-base> [poleH] [poleT] [baseSize] [lanternSize] [lanternH]\n");