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feat: implement TOGGLE_MINIMAP and TOGGLE_RAID_FRAMES keybindings
- Add showMinimap_ and showRaidFrames_ visibility flags to GameScreen - Wire up TOGGLE_MINIMAP (M key) to toggle minimap visibility - Wire up TOGGLE_RAID_FRAMES (F key) to toggle party/raid frame visibility - Conditional rendering of minimap markers and party frames - Completes keybinding manager integration for all 15 customizable actions
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2 changed files with 16 additions and 2 deletions
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@ -63,10 +63,12 @@ private:
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// UI state
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// UI state
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bool showEntityWindow = false;
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bool showEntityWindow = false;
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bool showChatWindow = true;
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bool showChatWindow = true;
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bool showMinimap_ = true; // M key toggles minimap
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bool showNameplates_ = true; // V key toggles nameplates
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bool showNameplates_ = true; // V key toggles nameplates
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bool showPlayerInfo = false;
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bool showPlayerInfo = false;
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bool showSocialFrame_ = false; // O key toggles social/friends list
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bool showSocialFrame_ = false; // O key toggles social/friends list
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bool showGuildRoster_ = false;
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bool showGuildRoster_ = false;
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bool showRaidFrames_ = true; // F key toggles raid/party frames
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bool showWorldMap_ = false; // W key toggles world map
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bool showWorldMap_ = false; // W key toggles world map
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std::string selectedGuildMember_;
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std::string selectedGuildMember_;
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bool showGuildNoteEdit_ = false;
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bool showGuildNoteEdit_ = false;
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@ -408,7 +408,9 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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renderNameplates(gameHandler); // player names always shown; NPC plates gated by showNameplates_
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renderNameplates(gameHandler); // player names always shown; NPC plates gated by showNameplates_
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renderBattlegroundScore(gameHandler);
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renderBattlegroundScore(gameHandler);
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renderCombatText(gameHandler);
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renderCombatText(gameHandler);
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renderPartyFrames(gameHandler);
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if (showRaidFrames_) {
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renderPartyFrames(gameHandler);
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}
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renderBossFrames(gameHandler);
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renderBossFrames(gameHandler);
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renderGroupInvitePopup(gameHandler);
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renderGroupInvitePopup(gameHandler);
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renderDuelRequestPopup(gameHandler);
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renderDuelRequestPopup(gameHandler);
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@ -440,7 +442,9 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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renderDungeonFinderWindow(gameHandler);
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renderDungeonFinderWindow(gameHandler);
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renderInstanceLockouts(gameHandler);
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renderInstanceLockouts(gameHandler);
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// renderQuestMarkers(gameHandler); // Disabled - using 3D billboard markers now
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// renderQuestMarkers(gameHandler); // Disabled - using 3D billboard markers now
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renderMinimapMarkers(gameHandler);
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if (showMinimap_) {
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renderMinimapMarkers(gameHandler);
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}
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renderDeathScreen(gameHandler);
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renderDeathScreen(gameHandler);
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renderReclaimCorpseButton(gameHandler);
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renderReclaimCorpseButton(gameHandler);
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renderResurrectDialog(gameHandler);
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renderResurrectDialog(gameHandler);
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@ -1483,6 +1487,14 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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showWorldMap_ = !showWorldMap_;
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showWorldMap_ = !showWorldMap_;
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}
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}
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if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_MINIMAP)) {
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showMinimap_ = !showMinimap_;
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}
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if (KeybindingManager::getInstance().isActionPressed(KeybindingManager::Action::TOGGLE_RAID_FRAMES)) {
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showRaidFrames_ = !showRaidFrames_;
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}
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// Action bar keys (1-9, 0, -, =)
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// Action bar keys (1-9, 0, -, =)
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static const SDL_Scancode actionBarKeys[] = {
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static const SDL_Scancode actionBarKeys[] = {
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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