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https://github.com/Kelsidavis/WoWee.git
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feat: play minimap ping sound when party members ping the map
Add playMinimapPing() to UiSoundManager with MapPing.wav (falls back to target select sound). Play the ping sound in MSG_MINIMAP_PING handler when the sender is not the local player. Provides audio feedback for party member map pings, matching WoW behavior.
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3 changed files with 20 additions and 0 deletions
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@ -78,6 +78,9 @@ public:
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// Chat notifications
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void playWhisperReceived();
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// Minimap ping
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void playMinimapPing();
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private:
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struct UISample {
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std::string path;
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@ -126,6 +129,7 @@ private:
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std::vector<UISample> selectTargetSounds_;
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std::vector<UISample> deselectTargetSounds_;
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std::vector<UISample> whisperSounds_;
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std::vector<UISample> minimapPingSounds_;
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// State tracking
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float volumeScale_ = 1.0f;
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@ -130,6 +130,12 @@ bool UiSoundManager::initialize(pipeline::AssetManager* assets) {
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}
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}
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// Minimap ping sound
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minimapPingSounds_.resize(1);
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if (!loadSound("Sound\\Interface\\MapPing.wav", minimapPingSounds_[0], assets)) {
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minimapPingSounds_ = selectTargetSounds_; // fallback to target select sound
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}
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LOG_INFO("UISoundManager: Window sounds - Bag: ", (bagOpenLoaded && bagCloseLoaded) ? "YES" : "NO",
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", QuestLog: ", (questLogOpenLoaded && questLogCloseLoaded) ? "YES" : "NO",
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", CharSheet: ", (charSheetOpenLoaded && charSheetCloseLoaded) ? "YES" : "NO");
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@ -236,5 +242,8 @@ void UiSoundManager::playTargetDeselect() { playSound(deselectTargetSounds_); }
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// Chat notifications
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void UiSoundManager::playWhisperReceived() { playSound(whisperSounds_); }
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// Minimap ping
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void UiSoundManager::playMinimapPing() { playSound(minimapPingSounds_); }
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} // namespace audio
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} // namespace wowee
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@ -3544,6 +3544,13 @@ void GameHandler::handlePacket(network::Packet& packet) {
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ping.wowY = pingX; // canonical WoW Y = west = server's posX
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ping.age = 0.0f;
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minimapPings_.push_back(ping);
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// Play ping sound for other players' pings (not our own)
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if (senderGuid != playerGuid) {
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* sfx = renderer->getUiSoundManager())
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sfx->playMinimapPing();
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}
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}
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break;
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}
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case Opcode::SMSG_ZONE_UNDER_ATTACK: {
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