Add bindpoint support and WMO snap fix

This commit is contained in:
Kelsi 2026-02-08 03:32:00 -08:00
parent 132a6ea3c9
commit 189f4a0a58
7 changed files with 94 additions and 0 deletions

View file

@ -577,6 +577,22 @@ void GameHandler::handlePacket(network::Packet& packet) {
case Opcode::SMSG_GOSSIP_MESSAGE:
handleGossipMessage(packet);
break;
case Opcode::SMSG_BINDPOINTUPDATE: {
BindPointUpdateData data;
if (BindPointUpdateParser::parse(packet, data)) {
LOG_INFO("Bindpoint updated: mapId=", data.mapId,
" pos=(", data.x, ", ", data.y, ", ", data.z, ")");
if (bindPointCallback_) {
glm::vec3 canonical = core::coords::serverToCanonical(
glm::vec3(data.x, data.y, data.z));
bindPointCallback_(data.mapId, canonical.x, canonical.y, canonical.z);
}
addSystemChatMessage("Your home has been set.");
} else {
LOG_WARNING("Failed to parse SMSG_BINDPOINTUPDATE");
}
break;
}
case Opcode::SMSG_GOSSIP_COMPLETE:
handleGossipComplete(packet);
break;
@ -4194,6 +4210,21 @@ void GameHandler::selectGossipOption(uint32_t optionId) {
if (state != WorldState::IN_WORLD || !socket || !gossipWindowOpen) return;
auto packet = GossipSelectOptionPacket::build(currentGossip.npcGuid, currentGossip.menuId, optionId);
socket->send(packet);
// If this is an innkeeper "make this inn your home" option, send binder activate.
for (const auto& opt : currentGossip.options) {
if (opt.id != optionId) continue;
std::string text = opt.text;
std::transform(text.begin(), text.end(), text.begin(),
[](unsigned char c){ return static_cast<char>(std::tolower(c)); });
if (text.find("make this inn your home") != std::string::npos ||
text.find("set your home") != std::string::npos) {
auto bindPkt = BinderActivatePacket::build(currentGossip.npcGuid);
socket->send(bindPkt);
LOG_INFO("Sent CMSG_BINDER_ACTIVATE for npc=0x", std::hex, currentGossip.npcGuid, std::dec);
}
break;
}
}
void GameHandler::selectGossipQuest(uint32_t questId) {