mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 01:23:51 +00:00
feat: use UNIT_FIELD_AURAFLAGS to correctly classify Classic buffs vs debuffs
Classic WoW stores aura flags in UNIT_FIELD_AURAFLAGS (12 uint32 fields packed 4 bytes per uint32, one byte per aura slot). Flag bit 0x02 = harmful (debuff), 0x04 = helpful (buff). - Add UNIT_FIELD_AURAFLAGS to update_field_table.hpp (Classic wire index 98) - Add wire index 98 to Classic and Turtle WoW JSON update field tables - Both Classic aura rebuild paths (CREATE_OBJECT and VALUES) now read the flag byte for each aura slot to populate AuraSlot.flags, enabling the buff/debuff bar to correctly separate buffs from debuffs on Classic
This commit is contained in:
parent
fb8c251a82
commit
18d0e6a252
4 changed files with 23 additions and 4 deletions
|
|
@ -31,6 +31,7 @@ enum class UF : uint16_t {
|
|||
UNIT_FIELD_DISPLAYID,
|
||||
UNIT_FIELD_MOUNTDISPLAYID,
|
||||
UNIT_FIELD_AURAS, // Start of aura spell ID array (48 consecutive uint32 slots, classic/vanilla only)
|
||||
UNIT_FIELD_AURAFLAGS, // Aura flags packed 4-per-uint32 (12 uint32 slots); 0x01=cancelable,0x02=harmful,0x04=helpful
|
||||
UNIT_NPC_FLAGS,
|
||||
UNIT_DYNAMIC_FLAGS,
|
||||
UNIT_FIELD_RESISTANCES, // Physical armor (index 0 of the resistance array)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue