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fix: animation stutter, resolution crash, memory cap, spell tooltip hints, GO collision
- Animation stutter: skip playAnimation(Run) for the local player in the server movement callback — the player renderer state machine already manages it; resetting animTime on every movement packet caused visible stutter - Resolution crash: reorder swapchain recreation so old swapchain is only destroyed after confirming the new build succeeded; add null-swapchain guard in beginFrame to survive the retry window - Memory cap: reduce cache budget from 80% uncapped to 50% hard-capped at 16 GB to prevent excessive RAM use on high-memory systems - Spell tooltip: suppress "Drag to action bar / Double-click to cast" hints when the tooltip is shown from the action bar (showUsageHints=false) - M2 collision: add watermelon/melon/squash/gourd to foliage (no-collision); exclude chair/bench/stool/seat/throne from smallSolidProp so invisible chair bounding boxes no longer trap the player
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7 changed files with 60 additions and 30 deletions
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@ -94,8 +94,8 @@ private:
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VkDescriptorSet getSpellIcon(uint32_t iconId, pipeline::AssetManager* assetManager);
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const SpellInfo* getSpellInfo(uint32_t spellId) const;
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// Tooltip rendering helper
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void renderSpellTooltip(const SpellInfo* info, game::GameHandler& gameHandler);
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// Tooltip rendering helper (showUsageHints=false when called from action bar)
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void renderSpellTooltip(const SpellInfo* info, game::GameHandler& gameHandler, bool showUsageHints = true);
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};
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} // namespace ui
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