Fix character geoset mapping and texture corruption on equipment change

Corrected CharGeosets group assignments verified via vertex bounding boxes:
- Group 4 (401+) = gloves/forearms, Group 5 (501+) = boots/shins,
  Group 8 (801+) = sleeves (chest-controlled), Group 9 = kneepads,
  Group 13 (1301+) = pants/trousers, Group 20 (2002) = bare feet
- Changed bare shin default from 501 to 502 for better width match
  with thigh mesh (0.39 vs 0.32, thighs are 0.42)
- Added clearCompositeCache() to prevent stale composite textures
  from being reused across equipment changes
- Fixed character preview geoset defaults to match corrected mapping
This commit is contained in:
Kelsi 2026-02-15 20:53:01 -08:00
parent 27d6150ecb
commit 1a5c43d18a
10 changed files with 424 additions and 169 deletions

View file

@ -12,8 +12,9 @@
},
"CharSections": {
"RaceID": 1, "SexID": 2, "BaseSection": 3,
"Texture1": 4, "Texture2": 5, "Texture3": 6,
"Flags": 7, "VariationIndex": 8, "ColorIndex": 9
"VariationIndex": 4, "ColorIndex": 5,
"Texture1": 6, "Texture2": 7, "Texture3": 8,
"Flags": 9
},
"SpellIcon": { "ID": 0, "Path": 1 },
"FactionTemplate": {