feat(editor): add --gen-mesh-standing-torch hall-lining torch

83rd procedural mesh primitive. Tall standing floor torch:

  • post — thin Y-axis cylinder rising from the floor
  • bowl — wider shallow Y-axis cylinder (the fire bowl)
    sitting on top of the post

Distinct from --gen-mesh-brazier (squat fire-bowl on a
short stem with a wide-base silhouette) — standing-torch
is the tall thin walking-height variant for lining
hallways, ceremonial paths, dungeon entries, palace
entrance walks, watch-station lighting.

Validates that postR < bowlR so the silhouette always
reads as the wider-bowl-on-thinner-pole shape.

Watertight under weld (verified 168 manifold edges, 0
boundary, 0 non-manifold). Two clean addClosedCylinderY
calls — pattern is now well-established for cylindrical
prop primitives.
This commit is contained in:
Kelsi 2026-05-09 13:47:37 -07:00
parent 2d566dbe63
commit 1ad1977ad6
3 changed files with 45 additions and 0 deletions

View file

@ -62,6 +62,7 @@ const char* const kArgRequired[] = {
"--gen-mesh-statue-base", "--gen-mesh-bird-bath",
"--gen-mesh-planter-box", "--gen-mesh-urn", "--gen-mesh-candle",
"--gen-mesh-lantern", "--gen-mesh-chalice",
"--gen-mesh-standing-torch",
"--gen-camp-pack", "--gen-blacksmith-pack", "--gen-village-pack",
"--gen-temple-pack", "--gen-graveyard-pack",
"--gen-garden-pack", "--gen-dock-pack", "--gen-tavern-pack",

View file

@ -5161,6 +5161,47 @@ int handleTent(int& i, int argc, char** argv) {
return 0;
}
int handleStandingTorch(int& i, int argc, char** argv) {
// Standing floor torch: tall thin post with a wider shallow
// fire-bowl cylinder on top. Distinct from --gen-mesh-brazier
// (squat fire-bowl on a stem with a bowl-on-base silhouette)
// — standing-torch is the tall thin walking-height variant
// for lining hallways, ceremonial paths, dungeon entries.
// The 83rd procedural mesh primitive.
std::string womBase = argv[++i];
float postR = 0.04f;
float postH = 1.20f;
float bowlR = 0.10f;
float bowlH = 0.08f;
int sides = 14;
parseOptFloat(i, argc, argv, postR);
parseOptFloat(i, argc, argv, postH);
parseOptFloat(i, argc, argv, bowlR);
parseOptFloat(i, argc, argv, bowlH);
parseOptInt(i, argc, argv, sides);
if (postR <= 0 || postH <= 0 || bowlR <= 0 || bowlH <= 0 ||
sides < 6 || sides > 64 || postR >= bowlR) {
std::fprintf(stderr,
"gen-mesh-standing-torch: dims > 0; sides 6..64; "
"postR < bowlR\n");
return 1;
}
stripExt(womBase, ".wom");
wowee::pipeline::WoweeModel wom;
initWomDefaults(wom, womBase);
addClosedCylinderY(wom, postR, 0.0f, postH, sides);
addClosedCylinderY(wom, bowlR, postH, postH + bowlH, sides);
finalizeAsSingleBatch(wom);
setCenteredBoundsXZ(wom, bowlR, bowlR, postH + bowlH);
if (!saveWomOrError(wom, womBase, "gen-mesh-standing-torch")) return 1;
printWomWrote(womBase);
std::printf(" post : R=%.3f x %.3f tall\n", postR, postH);
std::printf(" bowl : R=%.3f x %.3f thick (%d sides)\n",
bowlR, bowlH, sides);
printWomMeshStats(wom);
return 0;
}
int handleChalice(int& i, int argc, char** argv) {
// Ceremonial chalice / goblet: foot (wide flat base) →
// stem (thin tall connecting column) → bowl (wider shallow
@ -7351,6 +7392,7 @@ constexpr MeshEntry kMeshTable[] = {
{"--gen-mesh-candle", 1, handleCandle},
{"--gen-mesh-lantern", 1, handleLantern},
{"--gen-mesh-chalice", 1, handleChalice},
{"--gen-mesh-standing-torch", 1, handleStandingTorch},
{"--gen-camp-pack", 1, handleGenCampPack},
{"--gen-blacksmith-pack", 1, handleGenBlacksmithPack},
{"--gen-village-pack", 1, handleGenVillagePack},

View file

@ -320,6 +320,8 @@ void printUsage(const char* argv0) {
std::printf(" Lantern: 4-tier base + glass-globe + neck + cap stack (hand lantern / oil lamp silhouette)\n");
std::printf(" --gen-mesh-chalice <wom-base> [footR] [footH] [stemR] [stemH] [bowlR] [bowlH] [sides]\n");
std::printf(" Chalice: ceremonial 3-tier foot + stem + bowl goblet (chapel / treasure / ritual scene)\n");
std::printf(" --gen-mesh-standing-torch <wom-base> [postR] [postH] [bowlR] [bowlH] [sides]\n");
std::printf(" Standing torch: tall thin post + wider fire-bowl on top (hall lining / dungeon entry / ceremony path)\n");
std::printf(" --gen-camp-pack <outDir>\n");
std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
std::printf(" --gen-blacksmith-pack <outDir>\n");