Improve auction house UI with search filters, pagination, sell picker, and tooltips

- Add item class/subclass category filters (Weapon, Armor, etc.) with correct WoW 3.3.5a IDs
- Add sell item picker dropdown with icons and Create Auction button
- Add pagination (Prev/Next) for browse results with filter preservation
- Add Buy/Bid action buttons to Bids tab
- Add item icons and stat tooltips on hover across all three tabs
- Add Enter-to-search from name field and search delay countdown
- Parse SMSG_AUCTION_OWNER/BIDDER_NOTIFICATION into chat messages
- Auto-refresh browse results after bid/buyout using saved search params
- Clamp level range inputs to 0-80
This commit is contained in:
Kelsi 2026-02-25 14:44:44 -08:00
parent 9906269671
commit 1ae5fe867c
6 changed files with 945 additions and 157 deletions

View file

@ -355,6 +355,11 @@ public:
void acceptGuildInvite();
void declineGuildInvite();
void queryGuildInfo(uint32_t guildId);
void createGuild(const std::string& guildName);
void addGuildRank(const std::string& rankName);
void deleteGuildRank();
void requestPetitionShowlist(uint64_t npcGuid);
void buyPetition(uint64_t npcGuid, const std::string& guildName);
// Guild state accessors
bool isInGuild() const {
@ -369,6 +374,13 @@ public:
bool hasPendingGuildInvite() const { return pendingGuildInvite_; }
const std::string& getPendingGuildInviterName() const { return pendingGuildInviterName_; }
const std::string& getPendingGuildInviteGuildName() const { return pendingGuildInviteGuildName_; }
const GuildInfoData& getGuildInfoData() const { return guildInfoData_; }
const GuildQueryResponseData& getGuildQueryData() const { return guildQueryData_; }
bool hasGuildInfoData() const { return guildInfoData_.isValid(); }
bool hasPetitionShowlist() const { return showPetitionDialog_; }
void clearPetitionDialog() { showPetitionDialog_ = false; }
uint32_t getPetitionCost() const { return petitionCost_; }
uint64_t getPetitionNpcGuid() const { return petitionNpcGuid_; }
// Ready check
void initiateReadyCheck();
@ -1123,6 +1135,8 @@ private:
void handleGuildEvent(network::Packet& packet);
void handleGuildInvite(network::Packet& packet);
void handleGuildCommandResult(network::Packet& packet);
void handlePetitionShowlist(network::Packet& packet);
void handleTurnInPetitionResults(network::Packet& packet);
// ---- Character creation handler ----
void handleCharCreateResponse(network::Packet& packet);
@ -1467,10 +1481,15 @@ private:
std::string guildName_;
std::vector<std::string> guildRankNames_;
GuildRosterData guildRoster_;
GuildInfoData guildInfoData_;
GuildQueryResponseData guildQueryData_;
bool hasGuildRoster_ = false;
bool pendingGuildInvite_ = false;
std::string pendingGuildInviterName_;
std::string pendingGuildInviteGuildName_;
bool showPetitionDialog_ = false;
uint32_t petitionCost_ = 0;
uint64_t petitionNpcGuid_ = 0;
uint64_t activeCharacterGuid_ = 0;
Race playerRace_ = Race::HUMAN;
@ -1607,6 +1626,18 @@ private:
AuctionListResult auctionBidderResults_;
int auctionActiveTab_ = 0; // 0=Browse, 1=Bids, 2=Auctions
float auctionSearchDelayTimer_ = 0.0f;
// Last search params for re-query (pagination, auto-refresh after bid/buyout)
struct AuctionSearchParams {
std::string name;
uint8_t levelMin = 0, levelMax = 0;
uint32_t quality = 0xFFFFFFFF;
uint32_t itemClass = 0xFFFFFFFF;
uint32_t itemSubClass = 0xFFFFFFFF;
uint32_t invTypeMask = 0;
uint8_t usableOnly = 0;
uint32_t offset = 0;
};
AuctionSearchParams lastAuctionSearch_;
// Routing: which result vector to populate from next SMSG_AUCTION_LIST_RESULT
enum class AuctionResultTarget { BROWSE, OWNER, BIDDER };
AuctionResultTarget pendingAuctionTarget_ = AuctionResultTarget::BROWSE;

View file

@ -1050,6 +1050,60 @@ public:
static network::Packet build();
};
/** CMSG_GUILD_CREATE packet builder */
class GuildCreatePacket {
public:
static network::Packet build(const std::string& guildName);
};
/** CMSG_GUILD_ADD_RANK packet builder */
class GuildAddRankPacket {
public:
static network::Packet build(const std::string& rankName);
};
/** CMSG_GUILD_DEL_RANK packet builder (empty body) */
class GuildDelRankPacket {
public:
static network::Packet build();
};
/** CMSG_PETITION_SHOWLIST packet builder */
class PetitionShowlistPacket {
public:
static network::Packet build(uint64_t npcGuid);
};
/** CMSG_PETITION_BUY packet builder */
class PetitionBuyPacket {
public:
static network::Packet build(uint64_t npcGuid, const std::string& guildName);
};
/** SMSG_PETITION_SHOWLIST data */
struct PetitionShowlistData {
uint64_t npcGuid = 0;
uint32_t itemId = 0;
uint32_t displayId = 0;
uint32_t cost = 0;
uint32_t charterType = 0;
uint32_t requiredSigs = 0;
bool isValid() const { return npcGuid != 0; }
};
/** SMSG_PETITION_SHOWLIST parser */
class PetitionShowlistParser {
public:
static bool parse(network::Packet& packet, PetitionShowlistData& data);
};
/** SMSG_TURN_IN_PETITION_RESULTS parser */
class TurnInPetitionResultsParser {
public:
static bool parse(network::Packet& packet, uint32_t& result);
};
// Guild event type constants
namespace GuildEvent {
constexpr uint8_t PROMOTION = 0;

View file

@ -68,6 +68,12 @@ private:
bool showGuildNoteEdit_ = false;
bool editingOfficerNote_ = false;
char guildNoteEditBuffer_[256] = {0};
int guildRosterTab_ = 0; // 0=Roster, 1=Guild Info
char guildMotdEditBuffer_[256] = {0};
bool showMotdEdit_ = false;
char petitionNameBuffer_[64] = {0};
char addRankNameBuffer_[64] = {0};
bool showAddRankModal_ = false;
bool refocusChatInput = false;
bool vendorBagsOpened_ = false; // Track if bags were auto-opened for current vendor session
bool chatWindowLocked = true;
@ -284,6 +290,10 @@ private:
int auctionSellBid_[3] = {0, 0, 0}; // gold, silver, copper
int auctionSellBuyout_[3] = {0, 0, 0}; // gold, silver, copper
int auctionSelectedItem_ = -1;
int auctionSellSlotIndex_ = -1; // Selected backpack slot for selling
uint32_t auctionBrowseOffset_ = 0; // Pagination offset for browse results
int auctionItemClass_ = -1; // Item class filter (-1 = All)
int auctionItemSubClass_ = -1; // Item subclass filter (-1 = All)
// Guild bank money input
int guildBankMoneyInput_[3] = {0, 0, 0}; // gold, silver, copper