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Add Channels tab to social frame and reputation change toast
Social frame now has three tabs: Friends, Ignore, and Channels. The Channels tab lists joined channels with right-click Leave and an input to join new channels. Also adds a slide-in reputation change toast in the lower-right corner: shows faction name, delta (+/-), and current standing tier (Honored, Revered, etc.) whenever SMSG_SET_FACTION_STANDING fires a rep change.
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4 changed files with 146 additions and 0 deletions
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@ -1275,6 +1275,10 @@ public:
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void setUIErrorCallback(UIErrorCallback cb) { uiErrorCallback_ = std::move(cb); }
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void addUIError(const std::string& msg) { if (uiErrorCallback_) uiErrorCallback_(msg); }
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// Reputation change toast: factionName, delta, new standing
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using RepChangeCallback = std::function<void(const std::string& factionName, int32_t delta, int32_t standing)>;
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void setRepChangeCallback(RepChangeCallback cb) { repChangeCallback_ = std::move(cb); }
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// Mount state
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using MountCallback = std::function<void(uint32_t mountDisplayId)>; // 0 = dismount
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void setMountCallback(MountCallback cb) { mountCallback_ = std::move(cb); }
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@ -2557,6 +2561,9 @@ private:
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// ---- UI error frame callback ----
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UIErrorCallback uiErrorCallback_;
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// ---- Reputation change callback ----
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RepChangeCallback repChangeCallback_;
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};
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} // namespace game
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