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Add Channels tab to social frame and reputation change toast
Social frame now has three tabs: Friends, Ignore, and Channels. The Channels tab lists joined channels with right-click Leave and an input to join new channels. Also adds a slide-in reputation change toast in the lower-right corner: shows faction name, delta (+/-), and current standing tier (Honored, Revered, etc.) whenever SMSG_SET_FACTION_STANDING fires a rep change.
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4 changed files with 146 additions and 0 deletions
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@ -82,6 +82,12 @@ private:
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std::vector<UIErrorEntry> uiErrors_;
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bool uiErrorCallbackSet_ = false;
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static constexpr float kUIErrorLifetime = 2.5f;
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// Reputation change toast: brief colored slide-in below minimap
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struct RepToastEntry { std::string factionName; int32_t delta = 0; int32_t standing = 0; float age = 0.0f; };
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std::vector<RepToastEntry> repToasts_;
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bool repChangeCallbackSet_ = false;
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static constexpr float kRepToastLifetime = 3.5f;
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bool showPlayerInfo = false;
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bool showSocialFrame_ = false; // O key toggles social/friends list
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bool showGuildRoster_ = false;
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@ -263,6 +269,7 @@ private:
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void renderPartyFrames(game::GameHandler& gameHandler);
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void renderBossFrames(game::GameHandler& gameHandler);
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void renderUIErrors(game::GameHandler& gameHandler, float deltaTime);
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void renderRepToasts(float deltaTime);
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void renderGroupInvitePopup(game::GameHandler& gameHandler);
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void renderDuelRequestPopup(game::GameHandler& gameHandler);
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void renderLootRollPopup(game::GameHandler& gameHandler);
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