mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-26 00:40:15 +00:00
Make bag bar draggable and fix slot sizing
This commit is contained in:
parent
630019aea9
commit
1bc7b12b20
1 changed files with 27 additions and 21 deletions
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@ -1419,7 +1419,7 @@ void GameScreen::renderPlayerFrame(game::GameHandler& gameHandler) {
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ImGui::End();
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ImGui::PopStyleColor(2);
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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}
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void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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@ -1545,7 +1545,7 @@ void GameScreen::renderTargetFrame(game::GameHandler& gameHandler) {
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ImGui::End();
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ImGui::PopStyleColor(2);
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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}
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void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
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@ -2954,14 +2954,17 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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float barX = (screenW - barW) / 2.0f;
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float barY = screenH - barH;
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(barW, barH), ImGuiCond_Always);
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoScrollbar;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding, padding));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.05f, 0.05f, 0.05f, 0.9f));
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if (ImGui::Begin("##ActionBar", nullptr, flags)) {
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@ -3042,7 +3045,7 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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}
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clicked = ImGui::ImageButton("##icon",
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(ImTextureID)(uintptr_t)iconTex,
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ImVec2(slotSize - 4, slotSize - 4),
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ImVec2(slotSize, slotSize),
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ImVec2(0, 0), ImVec2(1, 1),
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bgColor, tintColor);
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} else {
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@ -3162,7 +3165,7 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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ImGui::End();
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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// Handle action bar drag: render icon at cursor and detect drop outside
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if (actionBarDragSlot_ >= 0) {
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@ -3217,14 +3220,17 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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float barX = screenW - barW - 10.0f;
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float barY = screenH - barH - 10.0f;
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(barW, barH), ImGuiCond_Always);
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoScrollbar;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding, padding));
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.05f, 0.05f, 0.05f, 0.9f));
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if (ImGui::Begin("##BagBar", nullptr, flags)) {
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@ -3264,7 +3270,7 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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if (bagIcon) {
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if (ImGui::ImageButton("##bag", (ImTextureID)(uintptr_t)bagIcon,
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ImVec2(slotSize - 4, slotSize - 4),
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ImVec2(slotSize, slotSize),
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ImVec2(0, 0), ImVec2(1, 1),
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ImVec4(0.1f, 0.1f, 0.1f, 0.9f),
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ImVec4(1, 1, 1, 1))) {
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@ -3308,7 +3314,7 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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ImGui::PushID(0);
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if (backpackIconTexture_) {
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if (ImGui::ImageButton("##backpack", (ImTextureID)(uintptr_t)backpackIconTexture_,
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ImVec2(slotSize - 4, slotSize - 4),
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ImVec2(slotSize, slotSize),
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ImVec2(0, 0), ImVec2(1, 1),
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ImVec4(0.1f, 0.1f, 0.1f, 0.9f),
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ImVec4(1, 1, 1, 1))) {
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@ -3333,7 +3339,7 @@ void GameScreen::renderBagBar(game::GameHandler& gameHandler) {
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ImGui::End();
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(4);
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}
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// ============================================================
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@ -3432,10 +3438,10 @@ void GameScreen::renderCastBar(game::GameHandler& gameHandler) {
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float barX = (screenW - barW) / 2.0f;
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float barY = screenH - 120.0f;
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(barX, barY), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(barW, 40), ImGuiCond_Always);
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoScrollbar;
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@ -3455,7 +3461,7 @@ void GameScreen::renderCastBar(game::GameHandler& gameHandler) {
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ImGui::End();
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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}
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// ============================================================
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@ -3586,7 +3592,7 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) {
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ImGui::End();
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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}
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// ============================================================
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@ -3810,7 +3816,7 @@ void GameScreen::renderBuffBar(game::GameHandler& gameHandler) {
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ImGui::ImageButton("##aura",
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(ImTextureID)(uintptr_t)iconTex,
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ImVec2(ICON_SIZE - 4, ICON_SIZE - 4));
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor();
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} else {
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ImGui::PushStyleColor(ImGuiCol_Button, borderColor);
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@ -3856,7 +3862,7 @@ void GameScreen::renderBuffBar(game::GameHandler& gameHandler) {
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}
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ImGui::End();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor();
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}
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@ -4803,7 +4809,7 @@ void GameScreen::renderEscapeMenu() {
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showEscapeMenu = false;
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showEscapeSettingsNotice = false;
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}
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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}
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ImGui::End();
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}
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@ -4973,7 +4979,7 @@ void GameScreen::renderDeathScreen(game::GameHandler& gameHandler) {
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}
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ImGui::End();
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ImGui::PopStyleColor(2);
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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}
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void GameScreen::renderResurrectDialog(game::GameHandler& gameHandler) {
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@ -5027,7 +5033,7 @@ void GameScreen::renderResurrectDialog(game::GameHandler& gameHandler) {
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}
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ImGui::End();
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ImGui::PopStyleColor(2);
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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}
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// ============================================================
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@ -5577,7 +5583,7 @@ void GameScreen::renderSettingsWindow() {
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if (ImGui::Button("Back to Game", ImVec2(-1, 0))) {
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showSettingsWindow = false;
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}
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ImGui::PopStyleVar();
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ImGui::PopStyleVar(2);
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}
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ImGui::End();
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}
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