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https://github.com/Kelsidavis/WoWee.git
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feat: add title selection window with CMSG_SET_TITLE support
Track player titles from SMSG_TITLE_EARNED into knownTitleBits_ set, read active title from PLAYER_CHOSEN_TITLE update field (WotLK index 1349), expose via getFormattedTitle()/sendSetTitle() on GameHandler. Add SetTitlePacket builder (CMSG_SET_TITLE: int32 titleBit, -1=clear). Titles window (H key) lists all earned titles from CharTitles.dbc, highlights the active one in gold, and lets the player click to equip or unequip a title with a single server round-trip.
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8 changed files with 155 additions and 1 deletions
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@ -710,6 +710,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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renderWhoWindow(gameHandler);
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renderCombatLog(gameHandler);
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renderAchievementWindow(gameHandler);
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renderTitlesWindow(gameHandler);
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renderGmTicketWindow(gameHandler);
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renderInspectWindow(gameHandler);
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renderBookWindow(gameHandler);
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@ -2333,6 +2334,11 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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showAchievementWindow_ = !showAchievementWindow_;
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}
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// Toggle Titles window with H (hero/title screen — no conflicting keybinding)
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if (input.isKeyJustPressed(SDL_SCANCODE_H) && !ImGui::GetIO().WantCaptureKeyboard) {
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showTitlesWindow_ = !showTitlesWindow_;
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}
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// Action bar keys (1-9, 0, -, =)
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static const SDL_Scancode actionBarKeys[] = {
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SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4,
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@ -20645,4 +20651,72 @@ void GameScreen::renderInspectWindow(game::GameHandler& gameHandler) {
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ImGui::End();
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}
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// ─── Titles Window ────────────────────────────────────────────────────────────
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void GameScreen::renderTitlesWindow(game::GameHandler& gameHandler) {
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if (!showTitlesWindow_) return;
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ImGui::SetNextWindowSize(ImVec2(320, 400), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(240, 170), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Titles", &showTitlesWindow_)) {
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ImGui::End();
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return;
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}
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const auto& knownBits = gameHandler.getKnownTitleBits();
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const int32_t chosen = gameHandler.getChosenTitleBit();
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if (knownBits.empty()) {
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ImGui::TextDisabled("No titles earned yet.");
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ImGui::End();
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return;
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}
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ImGui::TextUnformatted("Select a title to display:");
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ImGui::Separator();
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// "No Title" option
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bool noTitle = (chosen < 0);
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if (ImGui::Selectable("(No Title)", noTitle)) {
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if (!noTitle) gameHandler.sendSetTitle(-1);
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}
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if (noTitle) {
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ImGui::SameLine();
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ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, 1.0f), "<-- active");
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}
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ImGui::Separator();
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// Sort known bits for stable display order
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std::vector<uint32_t> sortedBits(knownBits.begin(), knownBits.end());
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std::sort(sortedBits.begin(), sortedBits.end());
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ImGui::BeginChild("##titlelist", ImVec2(0, 0), false);
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for (uint32_t bit : sortedBits) {
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const std::string title = gameHandler.getFormattedTitle(bit);
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const std::string display = title.empty()
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? ("Title #" + std::to_string(bit)) : title;
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bool isActive = (chosen >= 0 && static_cast<uint32_t>(chosen) == bit);
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ImGui::PushID(static_cast<int>(bit));
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if (isActive) {
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.85f, 0.0f, 1.0f));
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}
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if (ImGui::Selectable(display.c_str(), isActive)) {
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if (!isActive) gameHandler.sendSetTitle(static_cast<int32_t>(bit));
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}
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if (isActive) {
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ImGui::PopStyleColor();
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ImGui::SameLine();
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ImGui::TextDisabled("<-- active");
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}
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ImGui::PopID();
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}
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ImGui::EndChild();
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ImGui::End();
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}
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}} // namespace wowee::ui
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