mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-03 20:03:50 +00:00
chore(application): extract appearance controller and unify UI flow
- Refactor UI application architecture: extracted appearance controller into ui_services.hpp + implementation updates - Update UI components and managers to use new service layer: - `action_bar_panel`, `auth_screen`, `character_screen`, `chat_panel`, `combat_ui`, `dialog_manager`, `game_screen`, `settings_panel`, `social_panel`, `toast_manager`, `ui_manager`, `window_manager` - Adjust core application entrypoints: - application.cpp - Update component implementations for new controller flow: - action_bar_panel.cpp, `chat_panel.cpp`, `combat_ui.cpp`, `dialog_manager.cpp`, `game_screen.cpp`, `settings_panel.cpp`, `social_panel.cpp`, `toast_manager.cpp`, `window_manager.cpp` These staged changes implement a major architectural refactor for UI/appearance controller separation
This commit is contained in:
parent
d43397163e
commit
1c0e9dd1df
23 changed files with 315 additions and 134 deletions
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "ui/ui_services.hpp"
|
||||
#include <imgui.h>
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
|
|
@ -34,7 +35,12 @@ public:
|
|||
/// called in render() after reclaim corpse button
|
||||
void renderLateDialogs(game::GameHandler& gameHandler);
|
||||
|
||||
// Section 3.5: UIServices injection (Phase B singleton breaking)
|
||||
void setServices(const UIServices& services) { services_ = services; }
|
||||
|
||||
private:
|
||||
// Section 3.5: Injected UI services
|
||||
UIServices services_;
|
||||
// Common ImGui window flags for popup dialogs
|
||||
static constexpr ImGuiWindowFlags kDialogFlags =
|
||||
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue