feat(editor): project system for multi-zone custom expansions

- EditorProject: manages multiple zones in a single project file
  (wowee-project-1.0 JSON format)
- Project stores: name, author, description, version, zone list
- Each zone has: mapName, tileX/Y, biome, description
- Save/load project files (.json) with full round-trip
- Foundation for creating custom expansions with multiple maps,
  quest chains spanning zones, and campaign progression
- getZoneOutputDir() resolves per-zone output paths
This commit is contained in:
Kelsi 2026-05-05 09:36:44 -07:00
parent c28d3f8a99
commit 1d2f25f169
3 changed files with 142 additions and 0 deletions

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@ -1296,6 +1296,7 @@ add_executable(wowee_editor
tools/editor/zone_manifest.cpp tools/editor/zone_manifest.cpp
tools/editor/content_pack.cpp tools/editor/content_pack.cpp
tools/editor/wowee_terrain.cpp tools/editor/wowee_terrain.cpp
tools/editor/editor_project.cpp
tools/editor/asset_browser.cpp tools/editor/asset_browser.cpp
tools/editor/editor_water.cpp tools/editor/editor_water.cpp
tools/editor/editor_markers.cpp tools/editor/editor_markers.cpp

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@ -0,0 +1,109 @@
#include "editor_project.hpp"
#include "core/logger.hpp"
#include <fstream>
#include <filesystem>
namespace wowee {
namespace editor {
bool EditorProject::save(const std::string& path) const {
namespace fs = std::filesystem;
fs::create_directories(fs::path(path).parent_path());
std::ofstream f(path);
if (!f) return false;
f << "{\n";
f << " \"format\": \"wowee-project-1.0\",\n";
f << " \"name\": \"" << name << "\",\n";
f << " \"author\": \"" << author << "\",\n";
f << " \"description\": \"" << description << "\",\n";
f << " \"version\": \"" << version << "\",\n";
f << " \"startMapId\": " << startMapId << ",\n";
f << " \"zones\": [\n";
for (size_t i = 0; i < zones.size(); i++) {
const auto& z = zones[i];
f << " {\"mapName\": \"" << z.mapName << "\""
<< ", \"tileX\": " << z.tileX
<< ", \"tileY\": " << z.tileY
<< ", \"biome\": \"" << z.biome << "\""
<< ", \"description\": \"" << z.description << "\""
<< "}" << (i + 1 < zones.size() ? "," : "") << "\n";
}
f << " ]\n";
f << "}\n";
LOG_INFO("Project saved: ", path, " (", zones.size(), " zones)");
return true;
}
bool EditorProject::load(const std::string& path) {
std::ifstream f(path);
if (!f) return false;
std::string content((std::istreambuf_iterator<char>(f)),
std::istreambuf_iterator<char>());
auto findStr = [&](const std::string& key) -> std::string {
auto pos = content.find("\"" + key + "\"");
if (pos == std::string::npos) return "";
pos = content.find('"', content.find(':', pos) + 1);
if (pos == std::string::npos) return "";
auto end = content.find('"', pos + 1);
return content.substr(pos + 1, end - pos - 1);
};
name = findStr("name");
author = findStr("author");
description = findStr("description");
version = findStr("version");
projectDir = std::filesystem::path(path).parent_path().string();
// Parse zones from JSON array
zones.clear();
size_t zonesPos = content.find("\"zones\"");
if (zonesPos != std::string::npos) {
size_t start = zonesPos;
while ((start = content.find('{', start + 1)) != std::string::npos) {
auto end = content.find('}', start);
if (end == std::string::npos) break;
// Check we're still inside the zones array
auto closeBracket = content.find(']', zonesPos);
if (start > closeBracket) break;
std::string block = content.substr(start, end - start + 1);
ProjectZone z;
auto blockFindStr = [&](const std::string& key) -> std::string {
auto p = block.find("\"" + key + "\"");
if (p == std::string::npos) return "";
p = block.find('"', block.find(':', p) + 1);
if (p == std::string::npos) return "";
auto e = block.find('"', p + 1);
return block.substr(p + 1, e - p - 1);
};
z.mapName = blockFindStr("mapName");
z.biome = blockFindStr("biome");
z.description = blockFindStr("description");
auto txPos = block.find("\"tileX\":");
if (txPos != std::string::npos) z.tileX = std::stoi(block.substr(txPos + 8));
auto tyPos = block.find("\"tileY\":");
if (tyPos != std::string::npos) z.tileY = std::stoi(block.substr(tyPos + 8));
if (!z.mapName.empty()) zones.push_back(z);
start = end;
}
}
LOG_INFO("Project loaded: ", path, " (", name, ", ", zones.size(), " zones)");
return true;
}
std::string EditorProject::getZoneOutputDir(int zoneIdx) const {
if (zoneIdx < 0 || zoneIdx >= static_cast<int>(zones.size())) return "";
return projectDir + "/" + zones[zoneIdx].mapName;
}
} // namespace editor
} // namespace wowee

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@ -0,0 +1,32 @@
#pragma once
#include <string>
#include <vector>
#include <cstdint>
namespace wowee {
namespace editor {
struct ProjectZone {
std::string mapName;
int tileX = 32, tileY = 32;
std::string biome;
std::string description;
};
struct EditorProject {
std::string name = "Untitled";
std::string author;
std::string description;
std::string version = "1.0";
std::string projectDir;
uint32_t startMapId = 9000;
std::vector<ProjectZone> zones;
bool save(const std::string& path) const;
bool load(const std::string& path);
std::string getZoneOutputDir(int zoneIdx) const;
};
} // namespace editor
} // namespace wowee