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Fix quest marker M2 paths to use Spells\Quest location
Changed from World\Generic\PassiveDoodads\Quest to Spells\Quest: - QuestGiver.m2 (yellow ! for available quests) - QuestGiverTurnIn.m2 (silver ? for completable quests) These are the actual paths used in WoW 3.3.5a MPQ archives.
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1 changed files with 4 additions and 4 deletions
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@ -2991,9 +2991,9 @@ void Application::loadQuestMarkerModels() {
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auto* m2Renderer = renderer->getM2Renderer();
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if (!m2Renderer) return;
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// Load quest exclamation mark (yellow !)
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// Load quest giver marker (yellow ! - available quest)
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{
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std::string path = "World\\Generic\\PassiveDoodads\\Quest\\QuestExclamation.m2";
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std::string path = "Spells\\Quest\\QuestGiver.m2";
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std::vector<uint8_t> m2Data = assetManager->readFile(path);
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if (!m2Data.empty()) {
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pipeline::M2Model model = pipeline::M2Loader::load(m2Data);
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@ -3012,9 +3012,9 @@ void Application::loadQuestMarkerModels() {
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}
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}
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// Load quest question mark (silver ?)
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// Load quest turn-in marker (silver ? - completable quest)
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{
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std::string path = "World\\Generic\\PassiveDoodads\\Quest\\QuestQuestionMark.m2";
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std::string path = "Spells\\Quest\\QuestGiverTurnIn.m2";
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std::vector<uint8_t> m2Data = assetManager->readFile(path);
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if (!m2Data.empty()) {
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pipeline::M2Model model = pipeline::M2Loader::load(m2Data);
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